Now things go really peared shaped for the Dwarves, despite a couple of good victories on the right flank. 1st the Slayers dispatch the Demon and then the Longbeards overwhelm the Chaos Chariot with their accompanying Thane scoring 3 S8 hits on it killing it instantly (S4 + GW + MR Kragg the Grimm + 2 Runes of Cleaving = S8). The fleeing Marauders/Dogs have run off the table leaving the entire right half of the battlefield in Dwarven hands. On the left though things are looking very grim. Free to join the Hammerers in combat against the Chaos Warriors, the Dwarves charge in only to be hit by magic on the way and once again decimated by a number of magical strikes. Even so they join the combat, but only in time to see the Hammerers unit reduced to just 3 stout Dwarves. Worse is too come with the Demon to their rear charging into the Warriors forcing them to fight on 2 sides.
This turn spells the deathknell of the Dwarven centre. On the right the Longbeards and Slayers are effectively out of the game to far away to get involved. In the Centre the Warriors are forced to flee after their accompanying Thane w. Battle Standard is killed fighting yet another illconceived challenge. As they run they are overtaken by the Demon to their rear and wiped out. Only the 3 Hammerers remain to fight it out in the centre by turns end.
RESULT - Solid Victory to Chaos by approx. 600 points.
This was a thoroughly enjoyable match, but one in which I once again made some fundamental errors and failed to capitalise on my armies strengths. Among the lessons I learned were:
- Stubborn units are worth their weight in gold, but they must be supported.
- Slayers work well in large units and are great for holding a flank.
- Longbeards benefit your army best when used with your main troops.
- Don't rely too heavily on Cannons.
- Avoid challenges unless your Thane is tricked out with character killing runic items.
I would actually like to play this particular scenario again, but next time I would include a RuneSmith. While I lost - AGAIN - I did get some better results, namely rolling up the right flank and some good use of the Hammerers. So things are looking up.