October 29, 2010

October 21, 2010

Upcoming Warhammer movie

Not a 40k player but I am most definately looking forward to watching this strongly suggest you watch the trailer on 720 to get the best results

October 19, 2010

HOW TO: Painting Fallschirmjager

Thought I would give a bit more detail on how I go about painting my Fallshirmjager. First up are the materials I use.

Its important to point out that I primarily use Games Workshop (GW) Citadel paints and not the more FOW official Vallejo model colour, although I am starting to use these. However, the majority of the colours in the Citadel range have direct equivalents (or pretty close to it) in the Vallejo range of paints.

The painting process


Wash and scrub each model in hot soapy water and remove any bad mouldings either by clipping them off or filing them. Washing is important as it removes the film that often adheres to metal models during the casting process. This frequently hides the detailing on metal models and can also prevent paint from adhering properly to the metal. It can also prevent glue from bonding properly when assembling, something I learned putting together metal models for Warmachine. To be honest though I do get impatient alot and frequently skip this process, however it is vital particularly for larger models.

I undercoat with GW Chaos Black, I have tried alternative paints off the shelf from hardware stores but I found this is by far the best one to use. It gives a nice clean even coat and a clear powdery finish that highlights all of the detailing while leaving a coat thick enough to work on. Use White undercoat if you are painting lighter colours. You may have to return after the paint has dried to recoat certain models. But as long as you get the areas the will largely on view then your OK.

Always leave them to dry overnight to ensure the undercoat has really adhered properly.

First up you need to decide what you top colours are going to be i.e., what colours will people see when they look at your model. If you want them to have a light brown uniform then you need a dark brown base coat, and that dark base to light top coat applies to every colour.

I also start by basecoating the larger areas of the model first. For 15mm Fallschirmjager this means I do the smocks and helmets before anything else. As the detailing, webbing etc, is on top of the smocks this makes sense as you have to paint the smocks before you can paint these areas. Also as I am using a lighter colour to basecoat the smocks it doesnt really matter if I get that basecoat everywhere else on the model, i.e., I brush away covering everything smocks, webbing, skin etc not really worrying about where the paint is going then do the other areas. As long as those other areas have darker colours then my smock base coat applied to them the colour wont show through.

For each of the areas of the typical Fallschirmjager figure I use the following colours.



1st Layer

2nd Layer


German Camo Beige (821)

Devlan Mud Wash

GW Bleached Bone


GW Adeptus Battlegrey

German Feldgrau (830)


GW Scorched Brown

GW Snakebite Leather

Helmets 1

GW Adeptus Battlegrey

German Feldgrau (830)

Helmets 2

German Camo Beige (821)

Devlan Mud Wash

GW Bleached Bone


GW Scorched Brown

GW Boltgun Metal

Weapon straps

GW Scorched Brown

GW Snakebite Leather


GW Dwarf Flesh

Flesh Wash

GW Dwarf & Elf Flesh

Bread bags

GW Adeptus Battlegrey

N.B. Flesh Wash is unfortunately no longer in production and cannot be purchased anywhere. My own pot is now down to its last dregs and I have yet to find a suitable replacement for it. However, you can get a reasonably similar effect by watering down very dark metallic paints and applying those (watering down A LOT).

This is vitally important. Washing helps dull down colours and give the entire model a more even look so you dont for instance get a white button standing out a country mile. It also brings out all of the detailing and provides shadowing/contrast to the model.

Washing the base coats also helps identify detailing that you often cant see through the standard Black undercoat. For example it will show up the raised areas, as the wash goes into the recesses, where the 2nd coats are applied.

Applying the Splinter Camo pattern
I used the guide on the FOW forms by Evan Allen as a starting point here then trawled the net looking at various blogs etc and the FOW forums to see examples of what other people have done. I then tried various combinations on paper first i.e., literally painting paper to see what the various schemes would look like, before settling on the colours in the table below.

I apply the 1st layer in stripes, sort of zig-zagging across the smock and helmet (those that arent getting a grey covering). Keep the lines thin (if you can, I cant always) to give your other colours enough space to fit in. The other colours go on in little dots here and there to give an even covering.


Colour Used



GW Bestial Brown

Flat Brown (984)


GW Goblin Green

Pastel Green (895)


GW Snot Green

Intermediate Green (891)


German Medium Brown (826)


Devlan Mud Wash

Mud Wash at the end only goes on after all the webbing etc has also been done, that is it gets applied to the entire model once everything has been painted. It really makes a huge difference.

October 18, 2010

WIP - FJ Snipers & Mortar Crews

Progress pictures of my soon to be completed FJ Snipers, Mortar and gun crews. Figures are all done just have to complete basing and glue them on and they are good to go. Also recieved some additional Silfor stuff in the mail the other day allowing me to attach some foliage to my StuGs. Bit tricky to put on particularly as the glue melted some of the flock material but they have coming out looking pretty good.

Went with the lighter base coat for the FJ smocks on all of these figures using Camo Beige as the base coat, followed by Mud Wash and then GW Bleached Bone with Mud Wash over everything at the end. The Bleached Bone is a much better colour for bringing out the camo pattern overall than the Camo Beige, at least IMHO :)

I could add some more detailing to the weapons, gun metal barrels etc, but actually I prefer them like they are just seems nicer to me. Once these guys are done it will be onto the FJ Artillery Platoon.

October 11, 2010

WIP - FJ Sniper stands & artillery bases

Got some free time the other night and decided to build some terrain onto the bases for my FJ Snipers and get the bases for my Artillery sorted, the guns arrived in the mail a couple of days ago. Also well on the way to finishing a lot of the FJ painting backlog after a very productive night last night, hopefully will still get my regular Monday night painting session in as well.

Both pictures will expand out when you click on them

Building is made out of balsa wood and matchsticks, fence out of matchsticks and power pole out of balsa and match sticks :)

Wanted to create the impression that the artillery battery had set up shop in an abandoned building so built the walls to fit together if all the bases were touching. Havent figured out paint job yet - may scratch brickwork into them not to sure.

October 8, 2010

FOW Battle Report 1750pt FJ vs. US Tank Company

Had what was probably my last night at my club last night as cricket season starts next week so gaming has to go on hold till March/April next year. 1750pt battle using 3rd FJ Division from Hells Highway up against a US Tank Company. Modified my list again once I saw what I was up against dropping the HMG Platoon and adding in 3 CHQ Panzershreks. Lists for the battle were:

Pictures should all expand when clicked on - taken with my phone so quality isnt always great

3rd FJ Division
- PF/SMG - 3 Panzershrek - 1 Mortar (to use the points)
FJ Platoon
- PF/SMG & 3 PF/Rifle/MG Squads
FJ Platoon
- PF/SMG & 3 PF/Rifle/MG Squads
FJ Pioneers
- PF/SMG, 3 Squads & Supply Truck
FJ AT Platoon
- 4 Pak 40's
FJ Mortar Platoon
- 2 sections
FJ Assault Gun Platoon
- 4 StuG G's

US Tank Company
- 2 Shermas
Armoured Platoon
- 4 Shermans
Armoured Platoon
- 4 Shermans
Armoured Platoon
- 4 Shermans
Scout Platoon
- 5Stuarts
Mortar Platoon
- 4 Halftrack Mortars & Sherman spotter
Artillery Platoon
- 4 Priests
Air Support
- 2 Aircraft

We played the 3rd scenario I think which used Fair fight, delayed reserves, scattered reserves and mobile battle special rules. I ended up being the attacker ?!? but sat back in my zone. I choose to leave the StuG's, Mortars and Pioneers off in reserve which in hindsight was a mistake would have been better to keep the StuG's on to maximise my AT firepower.

The terrain we played on I deployed on the right of the picture with both objectives in the right hand half of the board. The Americans deployed on the left with the objectives equally spaced on either side of the board. Terrain was all standard although we agreed that the hills completely blocked LOS to any unit behind them.

1st FJ Platoon and AT guns deploy across both objectives.

1st FJ Platoons deployment - note the Paks to the left of the forest which blocked LOS to the Shermans moving up on the right. They should have been placed in the forest.

I deployed my 1st FJ Platoon across both objectives with the Paks equally spaced among them. The Panzershreks got attached to the FJ Platoons - 2 with the 1st Platoon that dug in around the objectives and 1 with the 2nd Platoon that deployed out on the left flank. Majority of british armour went on my right flank across from the objectives. Only exception were the Stuarts which went on the left. All of the US artillery was in reserve along with the 3rd Armoured Platoon.
US Armour gets ready to advance

FJ look across the battlefield at the massing Shermans

To late I realised I had deployed my Paks badly giving only 2 guns a clear LOS to the right flank as a forest blocked LOS to the other 2 guns. Josh carefully kept his Shermans outside range of the 2nd gun meaning he could mass fire his main guns at the only Pak capable of hitting him back. Luckily I had dug in everybody and his fire proved ineffective and I suffered no casualties from the Shermans opening onslaught. The Paks did better brewing up 2 Shermans and causing the rest to move forward to close the range and improve their chances of hitting.

US Stuarts move up on the left

The 2nd FJ Platoon bravely sacrifices itself trying to hold up the advancing Stuarts

On the left things went badly as well. The FJ Platoon got chewed up by the Stuarts who stayed out of sight of my Paks and out of PF range of my infantry. Constantly pinned down and unable to hit back my 2nd FJ Platoon got systematically wiped out. However, it did its job in holding up the Stuarts for 3-4 turns and preventing them from moving in on the objectives.

Achtung Jabo!!!

US air support then came crashing in attempting to take out the Paks that were stoicily resisting the Shermans massed fire. However, US airpower proved completely ineffective for the entire battle and failed to destroy a single team on my side.

Achtung Panzer kommt!!!

View from the US commanders perspective

Now where are my damn reserves?!? Its Turn 3 and nothing turns up, Turn 4 and nothing, Turn 5 and yes finally on come the StuGs and not a moment too soon. The US armour has now rushed in toward my dug in FJ and the Paks which are still holding out, but have now last one of their number. US losses though have been heavy, the Paks taking out more Shermans and the Panzershrek crews bravely rushing out into the open to take out a few more. The surprising casaulty toll causes one US Armoured Platoon to break and flee the battle.

Getting the StuGs was a lucky break as the US armour finally took out the Pak guns on my right flank. Even luckier was rolling a 6 to have them deploy right next to the objective. Soon more Shermans are brewing up with only a single StuG crew being forced to bail out in return. The Panzershrek crews continued to cover themselves in glory and the Stormtrooping StuGs jumped in and out from behind the concealing terrain to terrorise the advancing US armour.

However on the left things arent going well - my 2nd FJ Platoon is dead and now the Stuarts have been joined by a 3rd US Armoured Platoon. 4 Shermans and 5 Stuarts are now advancing full tilt at 2 Paks and 5 FJ teams holding down the left flank. Unfortunately both Paks are unable to draw LOS on the advancing armour!!!

On the right things are going better though as my Pioneers finally come in right next to the objectives. I now have a ton of firepower on this flank and the Shermans are getting severly beaten up. With the StuGs and Panzershreks laying down covering fire the Pioneers advance to assault positions on the remaining Shermans. By now there are only 2-3 left and US CHQ has been destroyed so its not looking good for the Americans.
US armour crests a hill as the StuGs and Panzershreks move in - all the US armour would soon be either burning or abandoned by their crews for my FJ to capture.

Eventually all of the Shermans are destroyed and I can now redirect the StuGs toward the left flank which is dangerously exposed. Unfortunately at this point the US artillery & mortar reserves come on and blanket my infantry positions and my StuGs. My teams get pinned down, the Pioneers lose several teams and the StuG crews bail out in shock. The Pioneers also get a bit of blood lust and rush past the burning US Armour toward the undefended objectives. However, the rush through a barrage of US artillery and then get chewed up by the 50 cal HMG on the US Mortar Half-tracks.

American Panzer is kaput!!!

Further disaster now strikes. The StuGs and remaining Paks which had managed to take out the Stuart Platoon are now decimated by the 3rd Sherman Platoon, the Paks all die and only a single StuG remains to take on the last few Shermans.

The battle near the midway point looking across from my right flank

The battle now comes down to the wire with my FJ Company now reduced to less than 50% strength the Paks, StuGs, Pioneers & 2nd FJ Platoon all dead - but they manage to pass their Fearless morale check. The result will now be determined by the fight on the left flank where 2 US Shermans are all that remains faced by the remaining FJ Platoon who are desparetly trying to get into assault range, and a single StuG.

The StuG eventually dies but does enough work to allow the FJ to assault the remaining US armour ending the battle as the leadersless US company fails its morale check, breaks and runs.

Final thoughts
Once again deployment cost and the whole reserves special rule is causing me problems. In hindsight I shouldnt have put the StuGs in reserve and should have deployed the Paks first as its difficult to remember to leave gaps for their large bases. The Mortar Platoon is also proving a waste of time but that could be because I am always playing against armoured companies rather than infantry - does anyone play infantry? or is it just me?

On another bright note I had asked my club mates if they had 4 large bases spare so I could make up my FJ Artillery Platoon. Instead of 4 bases I got a bread bag full of 40-50 small, medium and large bases. Enough for me to make up a full Artillery Platoon, a Heavy Mortar Platoon and some objectives.

October 1, 2010

FOW Battle Report - FJ vs. Tankovy 1750pts

First big game with my FJ last night against a Soviet Tankovy Company led by Derek. I decided to use the 3rd FJ Division from Hells Highway as I really like the way the list is balanced out and partiuclarly the ability to bolster the trained infantry with PF. As Derek would find against his tanks a unit of dug in Veteran FJ all armed with PF is just deadly.

The board - minefield is the small unpainted board. 2 objectives to the rear.

I did make a slight change to my list for the battle as I wasnt facing infantry I dropped the HMG Platoon and added PF to both of the FJ Platoons and another Panzershrek to the HQ. Combat attaching the Panzershreks to the FJ meant I had 11 team Platoons bristling with AT capability.

3rd Division Fallschirmjager 1750pts
CHQ - SMG/Panzerfaust, 2xPanzershrek, 3xGW42
FJ Platoon - SMG/PF, 3 Squads PF/MG/Rifle
FJ Platoon - SMG/PF, 3 Squads PF/MG/Rifle
Pioneer Platoon - SMG/PF, 3 Squads, Truck
Assualt Gun Platoon - 4 Stug G
FJ AT Platoon - 4 Pak 40s
FJ Mortar Platoon - 4 GW42

Against this I was facing (from memory)
Heavy Mortar Platoon
T34-85 Platoon (10 tanks)
Recon Platoon (3 armoured cars)
Light tank Platoon (10 Stuarts)
Heavy Tank Platoon (4 KV's? with tank riders)
Heavy Tank Platoon (4 KV's?)
We were playing Hold the Line which put me on the defensive. A FJ Platoon and the Pioneers went onto the table with the Pak 40s ambushing. Everybody else was in reserve waiting to come on. As it turns out they didnt arrive for quite some time.

I put the FJ Platoon right forward strung out across the width of the terrain, dug in and concealed with an attached Panzershrek and a minefield protecting the centre of the board. The Pioneers went to the rear around the two objectives with the 2nd Panzershrek. HQ Mortars to the rear.

Soviet armour deploys for the advance
The dug-in 1st FJ Platoon behind the minefield

Either way Derek would have to funnel left or right of the centre away from the minefield and try and guess which side the ambushing Paks would pop up on.

Opening turns
Soviets moved first rampaging forward, recon elements unmasking the FJ and letting the Mortars begin bomarding my positions. But being dug in nothing was getting through. Opening salvos from the tanks did little as did my Panzershrek.

First major move was the T-34 Platoons assault on the 1st FJ Platoons right flank, away from the Panzershrek. This turned out to be a bad move as all of the FJ teams had Panzerfausts. The opening barrage of defensive fire took out 2 tanks, bailed 4 more and then 2 got bogged down. Only 2 made it into the assault and these were destroyed in my counterattack.

T34s begin their assault

In come the light tanks

Smoke from my Mortars then blanketed the KV's coming in on the left preventing them from seeing and assaulting the left flank, as the rest of the 1st FJ Platoon joined the assault (leaving their prepared positions). After more back and forth more T34s went up in flames but I began to lose teams with the Platoon nearly dropping to half strength. But the Soviets were forced back leaving 7 burning or captured tanks in their wake - even with the intervention of the other heavy tank company in assistance.

Burning armour litters the field as the Soviet assault fails

Enter the ambushing Pak 40's who popped up in close range and blasted the remaining 3 T34s before bailing the incoming Heavy Tanks and the Soviet HQ. With only 4 teams left the 1st FJ Platoon had held off superior Soviet numbers and stood its ground. It would continue to hold out for the rest of the game.

Pak 40s pop out in Ambush

Where are my reserves?
As the right flank held Soviet armour poured through the gap left by the FJ teams that had moved to join the assault. With the Pioneers the only unit in that area I was counting on the reserves turning up, they didnt, for 3 turns. But somehow that was long enough. The Panzershrek attached to the Pioneers held on bravely single handedly holding up the Soviet advance as Pioneers died around him. An Assault by the Soviet light tanks failed miserably as the PS and the Pioneers destroyed 6 of the 10 attacking tanks and the Pak 40s bailed the rest.

Soviet light armour gets chewed up by the Pioneers

The KV's and their accompanying infantry though took a heavy toll. The Pioneers had been forced to move out of their dug in positions to counter their advance and now Soviet machine gun fire was decimating their ranks. When it appeared that they were about to break my reserves finally arrived in the form of the Assault Gun Platoon.

Achtung Panzer!!! (Well, whatever the Russian is for it)
On come the StuG's who gave the Pioneers some respite and managed to hold off the KV's and help finish of the Stuarts along with the Panzershrek. The Soviets though were still chopping through my infantry who kept failing to dig in and soon the Pioneers, like the 1st FJ Platoon were down to only a few teams.

The StuGs arrive just in time

On the right the Pak 40s were being killed off by Soviet Mortar fire but not before they continued to brew up more Soviet armour. The StuGs also suffered loses but not before my 2nd FJ Platoon came on.

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Stalemate and end game
With time running out (it was getting late at the club) the battle was ebbing into a stalemate, but one slowly starting to favour the Russians. With the majority of the Soviet armour destroyed along with 2 - 3 Platoons they had taken heavy losses. But, my infantry kept failing to dig in leaving them exposed to machine gun fire. The Paks and remaining StuGs could only bail the odd KV and we ended the battle with a comprehensive German victory - all of my Platoons were still on the board.