May 23, 2011

Karak Eight Peaks campaign tournament list

Attending a Warhammer Fantasy campaign tournament in August modelled on the Karak Eight Peaks campaign in the March 2011 issue of WD, so only up against Skaven and Orcs/Goblins. Looks like its going to be a ton of fun and will be played over 6 rather than the typical 5 rounds so we get extra bang for our buck. After getting the Players Pack the best news is that the list size has been increased from 2000 to 2400pts. Hooray!!! Still that doesn't make deciding what to bring any easier.

Tournament composition restrictions
- Max 12 dice per magic phase from any source
- No more than 4 potential template weapons
- No more than 4 warmachines
- No more than 2 of any special choice
- No double rare worth more than 70pts
- No power scroll
- Only 1 item that auto dispels a spell
- Skaven limited to max of 3 Engineers
- Orcs allowed max of 3 mangler Squigs and/or pump wagons total

The tournamnet also includes underground rules which require a 1d6 to be rolled bebefore each game with a 1-4 meaning battle is fought underground. Underground rules mean that all cavalry, monstrous cavalry and all flyers must take a dangerous terrain test whenever they march, charge, flee or pursue move.

Trying to settle on a suitable list to take, which will also act as a guide for what I focus on painting over the next few weeks.

LIST #1
Runesmith (General) – MR Balance, RO Spellbreaking
BSB – MR Gromil, RO Resistance, MR Challenge, RO Furnace, RO Fire
30 x Rangers – FC, GW
30 x Warriors – FC, GW
10 x Quarrellers – Mu, Shields
10 x Quarrellers – Mu, Shields
29 x Hammerers – FC RO Battle, RO Determination
20 x Miners - FC, Steamdrill
Grudge Thrower – Engineer, BOP, RO Penetratingx2, RO Accuracy
Cannon – Engineer, BOP, RO Burning, RO Forging
Organ Gun

LIST #2
Runesmith (General) – MR Balance, RO Spellbreaking
BSB – MR Gromil, RO Resistance, MR Challenge, RO Furnace, RO Fire
30 x Rangers – FC, GW
30 x Warriors – FC, GW
10 x Quarrellers – Mu, Shields
10 x Quarrellers – Mu, Shields
15 x Thunderers - Mu, Shields
30 x Hammerers – FC, RO Battle, RO Determination
Grudge Thrower – Engineer, BOP, RO Penetratingx2, RO Accuracy
Cannon – Engineer, BOP, RO Burning, RO Forging
Organ Gun

While I do see people taking multiple Grudge Throwers I only have the one. Only other warmachines available to me are 2 Bolt-Throwers and the Gyro which I wont take due to underground rule. If I had a Flame Cannon I would definately take it, but unfortunately I dont.

2 comments:

Tane said...

G'day John,

I would strongly recommend taking a Runelord with MRoBalance and preferably a RoSpelleating, or a Spellbreaker if you're short of points. At 2,400 pts you can guarantee that every man and his dog will have a Level 4 and at least one support mage. That extra DD the Runelord brings will be critical. I find that the Spelleater is gold, because it really makes your opponent question whether they want to go for that big spell every single turn (I'm thinking 13th Spell here). If it's not IF, they have a 50% chance of losing it for the rest of the game. A Runelord is also much harder to kill, the extra T, W and ability to take a RoStone all help.

I would also drop the Quarellers, but that's my personal play style. With Mangler Squigs and Fanatics, I can see why you might have at least one unit. I don't think that the Thunderers will be that useful; a small unit of 8 or so Miners will be good for putting pressure on the enemy's rear, and both Skaven and Orcs do like their war machines.

I'd suggest leaving the Bolt Throwers at home too. Either take a second Cannon for killing the big Gribblies, or just take more troops; 40 Warriors with GW is a pretty good number by all accounts.

Good luck with the event, I really wish I was going.

John M said...

Cheers Tane - Ill make some adjustments and add the RL in. I've always been a Quarreller guy so like having them. Considering a couple of units of smaller HW/Shield Warriors as well as the GW guys to.

Will get something more up tomorrow