First real test of my possible army list for Call to Arms in August up against Brendans Black Orc themed army list. Playing the scenario (whose name escapes me) where you play along the length of the board with impassable terrain on either long edge. Deployment zones were 12" out from centre line.
30 x Warriors
30 x Rangers
30 x Hammerers
Black Orc Big Boss
Black Orc BSB
Orc Big Boss
29 x Big Uns
29 x Big Uns
29 x Big Uns
24 x Black Orcs
5 x Wolf Riders
5 x Wolf Riders
5 x Boar Boys
2 x Wolf Chariots
1 x Boar Chariot
Orcs choose sides and deployed first. I was helped here in that Brenden allowed me to deploy at the end of the table with two hills on it, which we agreed allowed LOS over the tops of the forests. His larger force deployed in a line across the board with the fast movers on either flank. As you would expect my artillery went on the hills, infantry spread out, with big blocks in middle.
Rangers went 10 wide on left flank to take care of Wolf Rides. Took a risk and deployed Organ Gun & Quarrellers forward, but as it turned out it was worth it. First turn went to the Orcs whose animosity caused one unit of Wolf Riders to charge my Rangers and get slaughtered. The rest of the army marched forward up the guts with one Chariot dying due to the special underground rules dangerous terrain tests.
The Rangers made short work of the 1st unit of Wolfs and then charged and wiped out the 2nd unit. Savouring their victory they reformed to increase their ranks and readied themselves for a charge from the waiting Big Uns and surviving Wolf Chariot.
On the right the Grudgethrower, Organ Gun and Quarrellers had fun decimating a unit of Big Uns containing the Black Orc General. The Cannon proved disappointing as I was extremely rusty with my guess ranges. The Orc response was to have the Boar Boys charge the Quarrellers. They lost 1 of their number to the underground dangerous terrain and 1 more to shooting in the charge. On my left the Big Uns and Chariot also powered into the Rangers.
End result not good for the Orcs - Dwarfs with Great Weapons and Hatred re-rolls decimated the Big Uns and squashed the Chariot. 16 or 18 Big Un attacks killed 1 Ranger while the Rangers 15 attacks (7 wide - 14 models + Champion) scored 15 hits and 12 wounds. The Big Uns were only saved by having 1 more rank than the Dwarfs gaining steadfast. The Quarrellers also stood firm losing just 2 of their number and killing 1 Boar Boy in return. They swiftly reformed to gain a rank bonus and waited the next phase.
This came in the form of a massive charge by the Orc battleline. Big Uns and the Black Orc General hit the Quarrellers while Black Orcs and a Boar Chariot hit the Miners. The end result, the Miners were massacred, fled and were cut down by the Black Orcs in 1 round of combat and the Trolls charged into the 2nd block of Warriors.
Things didnt go well for the Black Orc General though. Despite his axe of Stunty Smashing he and his entire unit killed just 1, yes 1, Quarreller and suffered 3 casualties in return. End result the Quarrellers stuck around yet again, long enough for the Hammerers - now 10 wide - to charge into them.
The Hammerers S6 attacks smashed through the Big Uns leaving the Black Orc General all alone and forcing him to flee. Luckily for him Dwarfs are slow and they failed to catch him. But the rout also signalled the end for the Boar Boys - who also fled - and more importantly the Big Uns & Trolls fighting the Ranger/Warriors. Both of these units fled and were cut down. The Big Uns fighting the Rangers once again failing dismally scoring only a handful wounds while losing 3-4 times as many bodies in return. Dwarf shooting continued to play havoc with the Grudgethrower wiping out the Black Orcs, who had sneakily charged and overrun the Organ Gun and its crew.
The flight and destruction of most of the Orc army left the General, a solitary unit of Big Uns with the BSB, 2 Boar Boys, the Shaman, a Boar Chariot and a very depleted unit of Black Orcs on the table. The Dwarfs meanwhile were at almost full strength having lost only a handful of Warriors, a couple of Quarrellers and the Organ Gun.
In the penultimate turns the surviving Big-Un unit was charged and wiped out by the Hammerers. This forced the Orc BSB to flee on his lonesome and only just survive being hit by a Cannonball - I finally got the range right but rolled a 1 to wound so he survived. The Dwarf army then reorientated itself to face the few surviving Orcs who now charged the Quarrellers and Hammerers.
This proved to be a good idea as the Black Orc General charging in solo squashed the Dwarven BSB and the Quarrellers were decimated by the Black Orcs, but not before more shooting and lucky hits further depleted the Black Orcs ranks.
With the death of their BSB urging them on the Hammerers wiped out the Big Un and killed both the Boar Chariot and the Orc General. Meanwhile the surviving BSB continued to run away and the few surviving Black Orcs and their accompanying hero charged the Dwarven Warriors guarding the Runelord.
End result was further carnage with Black Orcs getting chopped to pieces. The last act of Turn 6 saw the Hammerers charge into the sole remaining Orc model - an Orc Big Boss - although the Orcs took so satisfaction out of the Grudgethrower squashing 8 Dwarfs after it scattered while trying to snipe the retreating Orc BSB. We called a halt to proceedings at this point as the result was pretty forgone and it was getting late.
So solid win to my Dwarfs, list worked pretty well - but this wasnt your typical Greenskin list and I was helped in several combats by the Dice Gods who seemed to have abandoned Brendan for much of the game. Against hordes of Night Goblins, Fanatics and Squids I am not how I would do.
Re-match next week though against the same Orc Army with a few possible changes. Then its onto FOW.