March 31, 2012

WIP - High Elf White Lions & Swordmasters

Couple of quick pics of the units currently on my painting table.  So far I've done the base coats and first lot of washes.  Detailing getting done tonight and they should be all complete except for the basing which only requires some poly filler.

They are pretty messy at the moment but will tidy up.  I'm not doing anything flash as these guys are principally rank and file models not front rank and consequently I am concentrating on getting them done simply and quickly.  One process that has helped is the armour which is now Mithril Silver followed by Badab Black and then a few touch ups of chainmail.

March 28, 2012

On the painting table - High Elves a go go

Have 3 projects on the go at the moment as the painting bug has kicked in again. It ran out of steam a little while back when I put my High Elf chariots aside unfinished.  The catalyst this time was the arrival of my new Winsor & Newton Series 7 brushes from the UK over the weekend.  I used them for the first time on Monday night and boy did they make a big difference especially when it came to do fine lines.

Anyway projects on the go right now are:
  • 10 x IoB Seagurad
  • 1 x IoB Mage
  • 8 x Metal Swordmasters
  • 10 x Metal White Lions
  • 5 x Metal Phoenix Guard
They're all getting the standard purple themed colour scheme although the Swordmasters will look a little different as they have more colour of them.  The White Lions bring my model tally to 25 which with unit fillers means I can units of 25-35, and the same for the Phoenix Guard.

All of my White Lions, Phoenix Guard and Swordmasters are the old metal versions which I much prefer, the newer plastic ones just dont do it for me. 

The Seaguard are coming along fairly slowly as Im finding them harder to do than the much simply Spearmen models but they should turn out Ok.

March 26, 2012

Ogre Kingdoms @ 2000pts & next WHFB Tournament

Playing my first game with Ogres on Thursday against Reagans Vampire Counts at 2000pts.  In working on various ideas for my list I've drawn a fair bit on the ideas of Pete over at Fields of Blood, and come up with the following:

Slaughtermaster - 373pts
w. Level 4, Lore of Great Maw, Fencers Blades, Glittering Scales, Dispel Scroll

Bruiser - 189pts
w. Battle Standard, Heavy Armour, Enchanted Shield, Talisman of Endurance, Look out Gnoblar

8 x Ironguts - 384pts
w. Full Command, Banner of Eternal Flame, Look out Gnoblar

8 x Bulls - 291pts
w. Full Command, Ironfists, Look out Gnoblar

4 x Leadbelchers - 172pts

3 x Mournfang Cavalry - 240pts
w. Full Command, Heavy Armour, Ironfists

Ironblaster - 170pts

Ironblaster - 170pts

TOTAL 1,994

The players pack for what will hopefully be my next WHFB Tournament - The Horned Gobbo May 5th/6th - came out this week.  No real surprises in it as Pete slowly moves his Pete-Lite comp system toward the SGT (or something) version.  Considered taking my High Elves but this depends on how quickly I can get some more painting down with them, so chances are I will stick with my Dwarfs.

March 23, 2012

Battle Report - High Elves vs. Bretonians 2400pts

The deep Asuryan Blue sky and bright sun shining off the glittering armour of his arrayed warhost filled Lord Ehardill Alnaen Archmage of the 7th House with confidence as he scanned the battlefield ahead of him.  In the distance his keen eyesight had already identified the massed ranks of heavily armoured Bretonnian Knights and the squat ugly blocks of human infantry.  Behind him the ashes of the huge funeral pye, upon which the bodies of the High Elf army butchered 2 days ago by the same Bretonian army lay, still smouldered. Their deaths and the act of collecting and stacking the corpses left to rot by the human scum had steeled his heart and those of the High Elves he commanded.  Rank upon rank of Spears, White Lions, Ellyrian Reavers and Swordmasters of Hoeth all united in their desire for revenge.  Alnaen's only nagging doubt was the resolve of the Spear militia, newly raised and not yet tested in battle the grevious losses suffered in campaigns against the Dwarfs (see here) and now the Bretonnians (see here) had seriously depleted the ranks of Ulthuan's forces. Pushing aside his doubts Ehardill watched as Ellyrian Reavers galloped forward forming a fast moving vanguard ahead of the Elven infantry.  Motioning to the hosts Battle Standard Bearer and his fellow Mage Inhiar Tathedr newly appointed to the 3rd House Lord Ehardill gave the order to march and battle was joined....

The Bretonian Force
Brettonian Lord
Prophetess Level 4
Noble BSB
Damsel L2
30 x Men at Arms
30 x Men at Arms
11 x Knights Errant (KE1)
9 x Knights Errant (KE2)
9 x Knights of the Realm (KotR)
2 x Pegasus Knights
5 x Mounted Yeomen
5 x Mounted Yeomen

Deployment - High Elves in Blue, Bretonians in Red - Advance positions of Reavers etc is where they ended up after Vanguard movement

The High Elf Force
Lord Ehardill Alnaen Level 4 Death Mage
Inhiar Tathedr Level 2 Shadow Mage
Noble BSB
39 x Spears
13 x Archers
13 x Archers
25 x White Lions
13 x Swordmasters
13 x Swordmasters
5 x Ellyrian Reavers
5 x Ellyrian Reavers

Winning vanguard again gave the Reavers a chance to move in and be annoying, bowfire scoring 2 wounds on 1 Trebuchet crew.  The Archers on the hill also did well killing 3 mounted Yeomen and forcing the remainder of the unit to flee off the board.  The rest of the army marched forward angling for the Knights of the Realm.  Deployment I had put everything on the right hand side minimising the areas in which Brendan could deploy and move his large blocks of Knights.  I also considered the option of deploying behind the forest forcing his Knights to charge through it taking dangerous tests and losing their ranks.  The Winds of Magic without the Banner of Sorcery were very kind throwing up a 12 on the first go giving me 13PD with the Jewel of Dusk.  Lore of Death weakened the Knights Errant (KE1) lowering their initiative and leadership.

High Elves - Turn 1
Bretonian movement saw the Men at Arms charge the Ellyrian Reavers to their front.  Choosing to flee the Reavers stumbled failed to gallop far enough and were chopped down.  Meanwhile the other Yeomen and Pegasus Knights made a beeline for the Archers on the hill. Surprisingly or maybe not the principle Knight units, including the 4 character Knights of the Realm all hung back.

Bretonnians Turn 1
The flight of the Ellyrian Reavers offers a small opportunity and the Swordmasters take it charging into the flank of the isolated Men at Arms.  The Archers meanwhile continue their good work wiping out the 2nd unit of Mounted Yeomen, while the 2nd Reaver unit flanks around behind the Bretonnian army to shoot at the Trebuchets.  Their advance also forces the other Men at Arms unit to reform to counter them.  The key movements though are those of the Spears, White Lions and 2nd Swordmaster unit.  Here the plan is to create a concave arc with the Spears at the centre into which the Bretonnian Knights will charge.  Expecting the Knights of the Realm with their 4 characters to hit the Spears they have been deployed 8 ranks deep their only job to hold on long enough for either the White Lions or Swordmasters to hit the Knights in the flank - only one unit would be able to do so as the other would have been charged by the Knights Errant.  Magic proves fickle again as the Bretonnian dispelling proves stronger.  In combat the Swordmasters hack down 13 Men at Arms but they hold on, opening up the Swordmasters flank to the Errants.  Anticipating the flank charge they reform to give themselves an extra body in the side and wait.

High Elves - Turn 2
CHARGE!!!!!!! The thunder of hooves echoes across the battlefield as all three units of Bretonnian Knights charge in.  As expected the Knights of the Realm hit the Spears and boosted by the Lore of Beasts the 3 Characters in the front rank prove completely impervious to the Spears and the accompanying BSB.  Putting all of their attacks into the rank and file Elven militia the Knights chew through the Elven unit.  On the right the Errants charge into the Swordmasters, here the outcome is different as the Elves of Hoeth hack down horse after horse, but somehow the Knights hang on.  On the left the 2nd Swordmaster unit goes down fighting killing another swathe of Men at Arms and a number of Knights before being overrun.  They are joined in death by the Archers who have been killed off by the charging Pegasus Knights.
Bretonnians - Turn 2

"Lord Ehardill Alnaen screams in despair as all around him Elven Militia throw down their shields and spears and flee for their lives.  The charge of the Bretonnian Lords has proven too strong and despite the valiant efforts of his Battle Standard Bearer the militia troops, untried in combat, are simply too terrified to realise that by holding on they would secure victory.  To his left, Ehardill's last sight before a Bretonnian warhorse tramples him into the ground is of the shocked faces of the White Lions - perfectly positioned to charge the exposed flank of the Knights - they watch instead as the Elven armies battleplan falls about and the Knights of the Realm charge past in pursuit of their fleeing comrades."
The victorious Bretonnian General hacks down at the fleeing Elven Militia
After the flight of the Spear Elves my battleplan is in ruins.  The charge of the Knights of the Realm only just, just clipped the front of the Spears and had I gone with the gut and kept the Spears back just that one extra inch they would have failed their charge.  Such was my despair I spent the next turn rolling every dice I had to see if I could make that L9 roll, I did - 16 times in a row without failing - I just couldn't do it when it mattered, a pox on the ficklness of dice.
High Elves - Turn 3

Anyway there was still something to salvage and I still had the White Lions and one unit of Swordmasters, as well as a Level 2 mage with Miasma and Pit of Shades on the board.  The White Lions opted to charge the 2nd Knight Errant unit positioned somewhat luckily for a flank charge.  The Knights opt to flee passing through a forest and losing 4 of their number to dangerous terrain.  Pushing my luck I try to re-direct into the rear of the larger Men at Arms unit but needing a 10 on the dice come up just short rolling 8.  The remaining Swordmasters kill off the rest of the Errants to their front and then reform to face the Knights of the Realm, and the Reavers move up to fire at the Trebuchet again. 

Bretonnian - Turn 3
The Bretonnian turn is relatively short all of their units reforming to face the remainder of my army, and the Trebuchets fire away but continue to miss.

The game is still nicely balanced but unfortunately my options are limited by Bretonnian magic which has seriously buffed up the characters in the front rank of the Knights of the Realm making them pretty much unkillable.  Consequently, the Swordmasters move into flank charge position and the White Lions get as close to the Knights as possible while also putting distance between them and the Men at Arms to their rear.  The Reavers put aside their bows, charge and overrun one of the Trebuchets.

High Elf - Turn 4
Bretonian magic continues to buff up the Characters as nearly everybody charges into combat.  Luckily for me the Pegasus Knights and Men at Arms both fall short and only the Knights get into combat.

Bretonnian - Turn 4

Amazingly the White Lions hang on and manage to take wounds off the Bretonian characters and more importantly kill the Bretonnian Battle Standard Bearer.  Their stubborn stand allows the Swordmasters to hit the Bretonnian flank where the rank and file Knights offer a much nicer target than the magically enhanced Lords.  The Reavers try to finish off the remaining Trebuchet with shooting while also positioning themselves to recieve the charge of the Knights Errant, who have lost more men advancing through the forest.

High Elves - Turn 5
In combat the Swordmasters hack through rank and file Knights and more importantly leave the Prophetess in serious risk of having to join combat. The key combat though comes after the Bretonnian Knights and their General grimly hang on allowing the Pegasus Knights and Men at Arms hit the White Lions in the flank and rear. Allocating attacks becomes critical as Bretonnian magic is no longer buffing their Lords and if the White Lions can kill of the 4 remaining rank and file Knights the Swordmasters will have free rein to put all of their attacks into the Prophetess who has spent the fight hiding in the ranks.  The White Lions fail though as the Knights make a string on huge armour saves (at -4 due to the Lions S6 Armour Piercing attacks) and ward saves.  They also fail to wound the Pegasus Knights and kill only 3 Men at Arms.  Unable to attack the two remaining Bretonnian characters the Swordmasters hit rank and file instead finishing off the Knights of the Realm.  But the Elves lose the rest of the combat and are forced to flee from the Pegasus Knights, Men at Arms, Bretonnian General and Prophetess. The 5 remaining White Lions somehow get away, but the Swordmasters are hacked to bits.  In another sideshow the remaining Trebuchet kills some Archers in the building and the rest flee off the board, and the Reavers are killed by the Errants.

"Inhiar Tathedr covered in blood from his many wounds and those of the Elves who have fallen around him wept as the Bretonnian Prophetess casually struck down his last attempt at using the Winds of Magic against the Bretonnian army.  He and the 5 surviving White Lions form a small blood stained, dirty and weary line and watch as the Bretonnian General and his Pegasus Knights charge toward them, their Prophetess joining them.  Knowing he and his comrades are about to die Inhiar summons his remaining energy and grips his small dagger tightly. 

 Next to him the White Lion commander offers a small smile and raises his axe.  The 6 Elves race forward meeting the advancing Bretonnians head on.  Their counter charge surprises their opponents, the Prophetess loses control of her horse and then her head as an axe cleaves it from her shoulders.  The Pegasus Knights mounts normally brave beyond measure also shy away in fright at the surprising sight of two legged blood drenched Lions (the White Lions having pulled the heads of their Lion pelts over their faces) coming toward them.  Natural animal instincts take over and axes cleave more human flesh, the Pegasus Knights dying along with their frightened mounts.  

But the Bretonnian General is still alive, laughing he raises his Sword and cuts down the 5 remaining White Lions, their commanders head crushed by the hooves of his horse.  Alone on the battlefield all of his comrades head, the funeral pyes of the first Elven host still smouldering behind him Inhiar flees.  The Bretonnian General laughing still doesnt even bother to use his sword but rather runs him down trampling Inhiar's body into the mud."
Bretonnians - Turn 5
Bretonnians - Turn 6
Turn 6 ends with every Elf dead and my army destroyed.  But the White Lions and Swordmasters have taken a huge toll on the Bretonnians who have only 2 depleted units of Men at Arms and one of Knights Errant left alive.  Of the four characters who accompanied the Bretonnian army only their General still lives and they while they have won a victory it is a Pyrrhic one of epic proportions.

An amazingly enjoyable game despite the loss and one that was see-sawing right up till the end.

If only those Spears had not fled.....

Next week 2000pts of Ogres vs. Vampire Counts

March 21, 2012

Little bits and bobs

Been doing a little bit of painting last couple of nights leaving my High Elf Chariots aside and deciding to put the IoB Seaguard and Mage onto the table.  The Seaguard have unfortunately proven tricky for 3 reasons (1) the extra detailing on the models, (2) constant changes to the colour scheme I want to use, and (3) my crappy brushes.  The extra detailing is a headache as these guys are very different from the standard run of the mill Spearmen, still it will be nice to get them finished and after them its the turn of the Swordmasters.

Colour scheme wise I am finding that detailing makes my standard High Elf scheme difficult to apply as frankly I not always sure which bits should be what colour.  Lots of internet trolling the other day has helped a fair bit there, but also lead to a lot of drooling over the amazing work some people do.One thing that has definately worked was a simplified approach to painting armour that I took from Watching Paint Dry - instead of layering Boltgun metal, Chainmail and Mithril Silver followed by Washes I went straight for Mithril Silver with Badab Black oTT and it worked extremely well.  Gold areas are also easier now and done by swapping Badab Black for Sepia Wash (thanks here to Wrythhold

The brush situation finally prompted me to order some decent brushes a couple of Winsor & Newton Series 7's after reading a review of them on Petes blog Fields of Blood, as well as numerous other reviews online.  Price wise there was a huge variation in the cost of these guys but I managed to find a good retaile in the UK Ken Bromley Art Supplies whose prices were not only cheap but who also provided cheap postage.  Hopefully the brushes I ordered will turn up sometime in the next couple of days.

Playing Brendans Brettonians again tomorrow night - suspect he will bring the same list and I've had to try to figure out how to modify mine from last week.  A key decision is whether to take White Lions or Phoenix Guard.

White Lions are stubborn and strike at S6 and have a good save against shooting, but die easily in combat like all High Elves.  Phoenix Guard only strike at S4, but you can give them AP but are more likely to stick around. Rest of my list from last week worked Ok I just made a couple of little errors and suffered horribly when his Knights of the Realm hit the Spears. 

After a bit of tinkering I've opted to go with the following:

Archmage - 320pts
w. Level 4 Lore of Death, Jewel of Dusk, Folraiths Robe

Lore is a big change from Lore of Life but I wanted to give it a go, and Folraiths was my usual choice under 7th and I think is preferable ahead of the ToP.  Jewel of Dusk chucks an extra PD the mages way which quite frankly at 15pts is cheaper and more effective than the Banner of Sorcery.

Mage - 155pts
w. Level 2 Lore of Shadow, Dispel Scroll

Sticking with Shadow as the default spell is useful and unless you take Seerstaff its hard to get the right spells with Life.

BSB - 168pts
w. AoC, GW, Guardian Phoenix 

39 x Spears - 396pts
w. Full Command, War Banner

13 x Archers -148pts
w. Musician

13 x Archers - 148pts
w. Musician

25 x White Lions - 455pts
w. Full Command, Ironcurse Icon, Razor Standard

Smaller unit, probably run them 5 wide.  Standard means -4 to enemy AS rather than -3 and is a departure from BoS or Standard of Discipline.

13 x Swordmasters - 201pts
w. Musician

13 x Swordmasters - 201pts
w. Musician

5 x Reavers - 102pts
w. Musician, Bows

5 x Reavers - 102pts
w. Musician, Bows

The reavers worked well last week and ill take two units of them this week in place of 1 with 2 Eagles (have to proxy in some Dragon Princes for them). 

TOTAL 2,396 (27% Characters, 29% Core, 44% Special)

Did muck around with the idea of a Dragon Mage or Prince w. Star Dragon but decided against it and stuck with a fairly standard list.

March 19, 2012

Umm Wow!! 150 followers?!?

Checked the blog this morning to find that it now has 150 followers - thats 150 people who seem to enjoy reading my ongoing Procrastination Project, somewhat humbling.

So to all of you out there who read, have read, and who continue to read Stumpy Heaven...


While this project began as a way for me to keep track of my wargaming, it has over the last 2 years - principally because of the realisation that people other than me were reading it - morphed into something else.  Hopefully those of you who read it enjoy it and get something out of it - as I do try to ensure that what I blog about is, if not informative, at least interesting (this does mean I moderate my posts somewhat).

The content has also changed significantly moving from its initial focus on the wonders of Dwarfs, for which it is named, to include coverage of High Elves, Vampire Counts, Warmachine & Protectorate of Menoth, Fields of Glory Medieval gaming,  Flames of War WW2 gaming and more recently Ogre Kingdoms - demonstrating perhaps my over enthusiasm in jumping from one game system and army to another without considering the impact on my bank balance (Maelstrom Games UK has made a fortune off my in the last few years).

While most recent posts have been High Elf, Ogre and FOW focused for Dwarf fans out there I remain staunchly committed to the stumpy little buggers who are in my opinion the best race/army in the Warhammer World and who will always be my go to guys.  Once our new kick ass army book comes out this year I am going to go even more Dwarf crazy - having an equally fanatic Dwarf playing Club Mate (Adam) also helps as does the ability to use Dwarfs to wind up (although unfortunately not defeat - yet) NZ's King of Skaven Players Pete Dunn.

On the lighter side of things I came across this 'demotivational poster' the other day - made me laugh.

March 16, 2012

Battle Report - High Elves vs. Bretonnians 2400pts

Only my 3rd ever game against Brettonians and 1st with High Elves. I had a good idea of what the army would do having been loaned the army book by Adam, and recalling with horror my two previous experiences (under 7th) against them with my Dwarfs (1 win, 1 loss both in tournaments).  Brendans list was extremely solid and very well thought out, and from memory was:

Brettonians @ 2400pts
Damsel (L2 Beasts)
Damsel (L1 Life)
9 x Knights Errant
9 x Knights Errant
15 x Knights of Realm (both Lords, the BSB & L2 Damsel in this unit)
5 xYeoman
5 x Yeoman
3 x Pegasus Knights
30 x Men at Arms
30 x Men at Arms

Up against this I had taken a slightly modified version of the list I posted earlier in the week deciding to give myself some more movement, dropping the Book of Hoeth and opting for:

Archmage L4- Life
Mage L2 - Shadow
35 x Spears
14 x Archers
12 x Archers
28 x White Lions
14 x Swordmasters
13 x Swordmasters
5 x Ellyrian Reavers

The basic idea was to make use of the 1st turn which I assumed I would get and go for the nasty Initiative and Strength test spells in order to take down as many Knights as I could. 

High Elves - Turn 1
Deployment & Turn 1
I got lucky and won the roll off for Vanguard allowing the Reavers to get ahead effectively blocking the Bretonnian fast movers from getting out of their deployment zone.  Everyone rushed forward with magic minimised due to the very weak Winds of Magic - they didnt blow strong until after my Archmage had died (go figure).  The Level 2 was helped by being stationed in a Wizards Tower (thoughtfully rolled for and provided by Adam).  Principle aim of Eagles was to make his Errants charge me and to march block everything else.  Shooting concentrated on the Trebuchets and I got lucky taking out all but 1 crewmen on the first one.

Brettonians - Turn 1
As expected the Errants charged the central Eagle with the Yeoman going into the flank as well for some reason.  Pegasus Knights went for the other Eagle while the Yeomen reformed to shoot at the Reavers.  Winds of Magic were again poor and I used my L2's Arcane Item to destory one of the L2 Damsels spells.  Surprisingly the other two blocks of Knights opted not to charge.

Turn 2
Reavers sweep round the rear and shoot at the Trebuchet on the hill taking out a couple of crewmen, and Archers join in leaving both warmachines with a single wound each.  Everyone else moves forward getting ready to charge - Throne of Vines is active and the right hand Swordmasters have Shield of Thorns successfully cast upon them.  The central Swordmasters charge the Yeomen who, as hoped, flee but they then fail their redirect leadership test - the BSB was just out of range so I couldnt reroll - and they get stuck right in front of the Men at Arms and Knights Errant with their flank exposed.
High Elves - Turn 2
The Men at Arms charge the Swordmasters kill 3 and force the rest to flee after they fail their Leadership test having also failed to kill enough of the Brettonians to win combat.  The main units of Brett Knights continue to back peddle, and the Yeomen unfortunately finish off the Reavers.
Brettonians - Turn 2
Things are still in the balance at the start of this turn, but not at the end of it.  Unfortunately the winds of magic remain unkind and the backpeddling Brettonians remain out of range except for the Yeomen in front of the White Lions.  These were annoyingly placed to prevent me from charging the Knights Errant to their front, so the White Lions hacked them down and then reformed to face the Errants.

The Brettonain army charges and pull off a nice crossover with the Errants hitting the Swordmastersa and the Knights of the Realm, and 4 accompanying characters, slamming into the Spears.  Elsewhere the Pegasus Knights fail to charge the Archres while the White Lions bear the brunt of the 2nd Errants unit and the Men at Arms. 

Disaster!!! The Spears, Archmage and right hand Swordmasters all die, flee and/or are run down and my entire right flank is basically squashed flat.  S3 High Elves with Spears can do F-ALL against a Brett unit with 3 characters in the front.  While the Swordmasters do kill 4 Knights, they dont do enough to save themselves.

Turn 4
Maybe I can salvage something here?!? The Archers charge the Men at Arms to their front who for some reason run away, it would have been a flank charge so maybe that was why?  The remaining Swordmasters move up to flank the Errants battling it out with the White Lions.  Winds of Magic blow nice and strong now but blow stronger for the Brettonians and nothing gets off.  The White Lions also fail to do enough damage on the Errants and Men at Arms.

High Elves - Turn 4
Brettonians - Turn 4
Its gettting pretty dicey now the Pegasus Knights finally make a charge and slam into the rear of the Archers, however the Men at Arms keep running away - Woot!!.  In the biggest upset of the game 6 Knights Errant dismount and assault the Wizards Tower lose 5 of their number and are forced to retreat AH HA - if only they would fight on foot all the time.

Turns 5 - 6
Its pretty much over now as the Knights of the Realm are in the rear of the White Lions.  Even so the remaining Swordmasters flank charge the Errants to their front and hack them into little bits of dog food and then the White Lions turn the Damsel into Gravy.  However, in the Wizards Tower the L2 gets carried away miscasts, dies and wipes out his unit in the process - the few survivors fleeing off the board.

High Elves - Turn 5
Brettonians - Turn 5
High Elves - Turn 6
Brettonians - Turn 6

Even after reforming to face the charge the Swordmasters cant do anything about the Knights of the Realm and after 2 rounds of combat I only have my BSB and 1 White Lion left.  Turn 6 comes and goes pretty quick with both of these guys getting trampled and the Brettonians are left victorious.

All in all a very brutal game but one that I could have done a lot better in, not putting Flesh to Stone onto the Spears making them T7 in Turn 2 or 3 was a mistake, but overall I dont think there was much else I could have done.  I needed my magic to work and it didnt and then I just could kill enough of the Knights to make a difference and without any flanking units to kill rank and file the Character heavy Knights of the Realm were pretty much unbeatable.

March 12, 2012

High Elves vs. Brettonians @ 2400pts

Up against Brendans Brettonians this week probably only the 3rd or 4th time I've come up against them and all of the other occassions were with Dwarfs in Tournaments.  Experimenting with lists again and opting to take something a little different just for the hell of it, so here it is:

High Elves @ 2400pts
Archmage L4 - 360pts (prob w. Spears as well)
w. Book of Hoeth, Lore of Light

Mage L2 - 170pts (w. White Lions)
w. Seerstaff, Ironcurse Icon, Lore of Fire

BSB - 168pts (w. Spears)
w. Armour of Caledor, Guardian Phoenix, GW

39 x Spears - 386pts
w. Full Command, Banner of Eternal Flame

14 x Archers - 159pts
w. Musician

14 x Archers - 159pts
w. Musician

28 x White Lions - 465pts
w. Full Command, Standard of Discipline

14 x Swordmasters - 216pts
w. Musician

14 x Swordmasters - 216pts
w. Musician

Eagle - 50pts

Eagle - 50pts

TOTAL 2,399pts

Swordmasters I havent run since 8th came out and in 7th only ran them in fun games due to all of the shooting that I typically ran into.  But if I can get them into combat they'll be a goer.  Lore of Light and Book of Hoeth not your typical choice but I really want to test the Lore out and as for the Book, why the hell not?   L2 will probably stick with Flame Cage and Flaming Sword.

March 11, 2012

Latest FOW/Ogre acquisitions and Ogre inspiration

My FOW Fallschirmjager now have all the units they need after the arrival and assembly of the following units:

FJ AA Platoon w. 2 x Flak 38 2cm

AA Platoon w. 2 x Flak 38 2cm Halftracks
The half-tracks will be put on to medium bases and I also plan to use the spotter teams that come with the models to kit them out a little more, possibly put one track on a large base with a spotter and some camo netting making a mini-diorama.

The half-tracks also have the added advantage of fitting into whatever Panzer or PzGrenadier list I happen to run.  Next on the purchase list will be some PSC Panthers.  My Ogre army will also get an added boost when an Avatars of War model from Maelstrom turns up sometime this week.  I plan on modifying him to carry the army battle standard.

Ogre Kingdoms wise I've also been collecting pictures to get me inspired for when I start painting them, which might be soon as I have lost interest in painting my High Elves (AGAIN) but do have 20 Quarrellers that need re-doing. 

The following units in particular caught my eye, I'm starting to think I can be a lot more colourful with my choices and maybe have multiple colours throughout the army and go for something completely garish and lacking in anyform of taste - just what an Ogre would go for.

Alternatively my High Elves are purple and my Dwarfs are green so I need to go somewhere in the middle of those two, or go with Green as I do like that.... decisions decisions

March 9, 2012

Battle Report - High Elves vs. Empire @ 2400pts

Played against Reagans Empire army last night and a slightly modified list on his part.  As he is learning the game we kept things simple and stuck with a Pitched Battle without any Mysterious Terrain.  His list was fairly magic heavy a L4, L2 and Warpriest, light on infantry, but had a lot of shooting - 2 Great Cannons, a Mortar, a Rocket Battery, and 3 units of Bows.


High Elves - Turn 1

Empire - Turn 1
Turn 1
Basically I moved my infantry blocks forward as far as I could.  The Eagles marched aiming for the Knights and Hellblaster.  The Winds of Magic were rather unkind but I did manage to stop the Hellblaster from firing and get Phas Protection onto the Spears. 

Reagans response was to charge one of the Eagles with his Knights and move slowly forward with his infantry relying on his shooting and magic to do damage.  The Mortar's 5" template was pretty brutal but luckily for me Reagan had taken Lore of Shadow whose Initiative testing spells are largely useless against High Elves.  However, I still lost quite a few White Lions & Phoenix the latter simply unable to make their Ward Saves.

High Elves - Turn 2

Empire - Turn 2
Turn 2
Charges against the Knights by the White Lions saw the Knights flee, while the Spears and Eagles went into the Great Swords and Bowmen.  The Phoenix Guard hung back principally as the Pikemen/Halbierders had Mindrazor on them and because they were placed to flank guard the PG if they didnt overwhelm the Stubborn Greatswords to their front.

In combat the Spears couldnt chop through the Great Swords and we the first of a couple of drawn combats, while after rallying Reagans Knights could do little against the White Lions.  Shooting and magic continued to be the main damage causers on both sides with my Archers taking two of his warmachines down to a single wound each.

High Elves - Turn 3

Empire - Turn 3
Turn 3 - 4
White Lions reform and move into position to flank charge the Great Swords whose 2 accompanying characters and Stubborn were proving hard to dislodge.  The remaining Eagle moved to block the Knights to stop them from hitting the White Lions in the rear, while that damn Mindrazor kept me hanging back from the Pikemen in what was the dumbest move of the game on my part.
High Elves - Turn 4
Reagan gets clever here and charges the Eagle with one of his characters killing it and forcing it to flee in the next turn.  The character then rejoins the Knights and they move up behind the White Lions who like the Spears just cant do anything about the Stubborn rolls on the Great Swords. 
Empire - Turn 4
The Phoenix Guard finally charge but it takes 2 rounds of combat to kill off the Pikemen who have been set up to stop an overrun into the Greatswords.  Reagan kept making his saves pretty much every combat so I was struggling to do any wounds.  Meanwhile shooting and magic was ripping holes in my Archer units. End of his Turn 4 the Pikes finally break and are chased down by the Phoenix Guard.  In hindsight not only should I have charged everybody at his infantry in Turn 2 but I should also have restrained the PG here and then gone for the Great Swords other flank in Turn 5.

Turns 5 -  6
Damn Winds of Magic are still fickle, and while the Great Swords are all dead the BSB is still there.  I take a calculated gamble figuring that I can kill the BSB in my turn allowing the White Lions to turn and face the Knights before they charge.  Consequently the P/Guard rather than moving to support them swift reform to charge the Archers and his Artillery.  Shooting meanwhile takes out his Hellblaster.

High Elves - Turn 5
Empire - Turn 5
The damn BSB wont die and his Knights hit the rear of the White Lions who chop down a few of them but then lose a lot more of their own in response as Reagan has Mindrazor going every turn.  While I kill his BSB I lose on combat resolution, the White Lions stay but my remaining Spears and BSB fail on a Leadership 4 roll and have to flee meaning the BSB dies as does the Spears standard.  The remaining single Spearmen runs off to cry behind a hedge somewhere.
High Elves - Turn 6
Completely forgetting that its Turn 6 I rotate the Phoenix Guard around thinking Ill either charge the Knights next turn or take charge when they overrun the White Lions.  What I should have done is rampaged through his Bows that at least would have given me some more points.  Shooting and magic also go well for both of us.  The Mortar is killed by Elven bowfire along and one of his bow units which fled from shooting the previous turn runs off the board.  However, his shooting and magic kills off both of my Archer units in Turn 6.
Empire - Turn 6
Um not good - I cant kill the Knights with their 1+ AS particularly as they keep making their 4+ AS against my S6 White Lions.  End result I get wiped out and the game ends with only my Phoenix Guard on the board.

Not quite sure what the result was in the end as we didnt add it up but I lost approximately 1600pts and my BSB. Whereas he still had both Cannons, both of his Mages, the Preist, a unit of Knights and 2 of Bows still on the field.

But in my mind he thrashed me quite badly.  The list I took worked well, as did the magic, I just played very badly and he rolled well.