April 30, 2012

Panzer III's in the Desert

Finished painting these guys last night.  Upon recommendations of my club mates I opted not to put the same camo pattern on them that I put on my PzIV's and went for a Desert DAK theme instead to go with the various North African lists I've been putting together lately.

They've turned out OK althought I think I might need some additional highlighting/drybrushing with the Desert Yellow as the last layer of washing might have been a bit too much.  Any suggestions here would be appreciated


 
 
 
 
  
Painting Process for the Panzers and the Half-Tracks was pretty simple:

Armour

Undercoat - GW Chaos Black (Spray)
Basecoat - Tamiya Dark Yellow (Spray)
Washing - GW Sepia & Ogryn Flesh
Top Coat - Tamiya Desert Yellow
Washing - GW Ogryn Flesh & Badab Black (only in certain areas)

Tracks
Basecoat - GW Adeptus Battlegrey
Drybrush - GW Codex Grey
Washing - GW Badab Black & Sepia Wash (would normally use Mud Wash but I was all out)

Bases
Basecoat - GW Bestial Brown
Drybrush #1 - Tamiya Desert Yellow
Drybrush #2 - GW Bleached Bone
Tufts from Slave to Painting

 
 



Painting these and building a whole pile of MW North African lists has generated a lot of enthusiasm for building a DAK army.  While I could use my Fallshirmjager they are all based for Europe not the Desert.  So Ill need some additional models - I know what a hardship, having to buy more toys.

I have Battlefront Panzer Decals so will do these up as though they are from the 21st Panzer Division.  Next additions to the DAK list will be some armoured cars for Recon, the 2nd unit of Forged in Battle PzIII's which arrived today, a Platoon of Pioneers and maybe a couple of AT Guns - not quite sure.  Either way I am definately going to be taking these guys to Panzershrek and if I can get some guns sorted will be able to take a themed DAK army.

April 29, 2012

Armies at this weekends WHFB tournament

The field for this weekends Horned Gobbo Tournament in Wellington is one of the biggest for one of Pete Dunns events for a few years with 30 players confirmed.  The list of armies that will be making an appearance is interesting, although from latest info I'm not quite sure what book the remaining 4 are coming from.

  • Lizardmen - 4
  • High Elves - 3 (including mine)
  • Vampire Counts - 3
  • Wood Elves - 3
  • Beastmen - 2
  • Dwarves - 2
  • Skaven - 2
  • Bretonnians - 1
  • Chaos Dwarfs (BOO) - 1
  • Daemons - 1
  • Empire - 1
  • Ogres - 1
  • Orcs n Goblins - 1
  • Tomb Kings - 1
 Of those whose lists have been submitted (due today) 21/29 are bringing Level 4 Archmages so we are going to see a plethora of magic this weekend - makes me glad I altered my list to include both the Sigil of Asuryan and a Dispel Scroll.  High Magic also means I can get 'Drain Magic' off when needed as well.

Surprising to see the 3 Wood Elf armies attending and only one each of the Ogres, Orcs n Goblins and Tomb Kings all of whom have new books.  Would have thought the newer books would be getting more of a run especially as OnG seemed to be so prevalent at tournaments last year.  The small Empire turnout probably reflects the fact that Empire players havent absorbed the new book yet and I'm guessing that the Chaos Dwarfs marks the return of at least one of the Stanton brothers.

Going to be a fun weekend - just need to paint 3 movement trays and 5 White Lions and I'm all set.


April 28, 2012

Battle Report - Panzers/Grenadiers vs. Guards Tankovy

Another test run of our Panzershrek Doubles list the other night up against Tom who was taking on the role of two players and bringing a Guards Tankovy list against us - with 2 Platoons of KV1s and 2 of T34's plus some AA in the Hasty Attack Scenario.

Battlefield Set Up - Germans on right hand long table edge, Soviets on Left.  You can just make out the two objectives in our area.  Panzers are deployed away from them due to Scenario rules. 
PzIVH's proxying as PzIIIM's & PzIIIM's waiting for the advancing KV1's
Soviet armour complete with Tank escorts start massing.  The 32" movement of the T34's was a big shock and caused us to deploy our immediate ambush of Pak40s out in the open on the right flank.
PzIII's (proxied by PzIV's - as my PzIII's still havent arrived) use the village as cover to flank the advancing KV1's and get into firing range on their weaker side armour.
NW41's open fire on the Soviet AA Guns while the dug in Grenadiers and Infantry guns wait for the advancing armour.  The Rockets did a good job throughout the game particularly later against the T34's with their weaker top armour.  The two 75mm infantry guns also kept the KV1's honest keeping one bailed for 3 turns after hitting it in the side, they then went on to do some serious damage to the assaulting T34s killing the Soviet CHQ.
Panzers continue their flanking move and get solid firing positions on the Hill and village where they can use their higher ROF to their advantage.  Just hoping like hell the Soviet reinforcements don't come on behind them.
Damn Soviet armour is proving tough to defeat.  3 attacks by Stukas, a couple of shots from Paks and a barrage of fire from the PzIII's and the only result is a single bailed out KV1 - but at least they have stopped their advance.
Ambushing Pak40s blast away at the T34s to their front, unfortunately Soviet armour proved unusally resilient and the Paks were only able to bail the majority of the tanks they hit before being killed themselves.
Stukas come boring in again, we got air support nearly every turn but it just couldn't do any damage to the KV1's.  It was only once the Stukas turned their attention to the T34s that they standard to earn their points.
The PzIII's take a punt and decide to run risk of Soviet reinforcements appearing in their rear and race around the hill to get to the rear of the Soviet KV1's.  The Soviet tanks have effectively remained in place unable to move forward.  If they do the PzIII can hit their flanks, if they turn to hit the PzIIIs the Grenadiers Infantry Guns and the PzIII CHQ can hit their flank.  Still if Tom had rushed the road based objective with them the game could have been over in Turn 3
More Stukas and more bombs that just seem to bounce off the KV1 armour
        
PzIII have nearly completed their end around and get into firing position on the KV's who have been forced to turn to deal with them.
Bugger - the 2nd Soviet KV Platoon appears in the rear of the PzIII's
The result one burning and two bailed out PzIII's
Things now get nasty as the T34s get set up for the assault.  With the CHQ of one Company dead one T34 Platoon is stuck in place leaving only one free for the assault.
Soviet Tank Escorts cant pin down the Grenadiers whose defensive fire, including from the 2 infantry guns proves deadly.
The decisive combat where Jeremy turns the game in our favour.  The T34s manage to push the Grenadiers off the objective after a couple of assault/counterassault phases.  But the Grenadiers return and assault the remaining T34s knocking them all out and retaking the objective in the next turn.  While nearly half of the infantry are dead the Soviets have lost nearly 2 entire T34 Platoons - only 2 active tanks left by this stage.
With time running out (it was getting very late) the second PzIII Platoon which has finally come on as reinforcements (all of our reinforcements arrived in the corner furtherest away fromt the objectives).  They go for broke and try and flank the KV1's and manage - finally - to kill one.
Game End - Grenadiers have retaken the central objective and the T34s can't advance any further toward them. The KV1's though are still active and with a couple more turns would have chewed us up.  All in all a draw?!? 
 A fun game but I learned the hardway that PzIII's need to stay put and make use of cover to draw the heavier enemy armour in close.  Rushing forward so early wasn't a good idea.  The Pak Guns probably should have gone down first in the central forest with the Infantry deployed in immediate ambush around one of the objectives.  PzIII's are good but question is do I continue to run 8 of them with 3 Paks and AA, or try and add in a couple of PzIVG's - for the same points I can take 2 x PzIVG's and 8 x PzIIIMs without AA or Paks.  We need that AT11/12 just a question of which version of it is the most effective.  

No game next week - date night with my wife - but more FOW the week after, and next weekend its down to Wellington for my 2nd WHFB tournament of the year Horned Gobbo.

April 26, 2012

WIP - Ogre Kingdoms Bruiser

Been sneaking in some painting on one of my Ogre Kingdoms figures - a Hero/Bruiser from the Avatars of War range rather than one of the GW models.  Was planning on going for a different skin tone say blue or grey but opted for standard flesh colours primarily as I am comfortable painting it.  Basing will be simple as well grey with snow like my High Elves but with the addition of various grass tufts and flowers to make them stand out a bit more.

Anyway other than the basing I just have the facial hair and top knot to complete and some more work to do on the eyes and teeth as these stand pop out as much I would like.


 

Basic colour palette for each section so far has been (using old GW range names as I havent got any of the new paints yet - for a good old vs. new range reference try this link)


SKIN
Scorched Brown over Chaos Black base coat
Tanned Flesh
Dwarf Flesh
Flesh Wash (I really hope an equivalent of this is in the new GW paint range)
Dwarf Flesh
Elf Flesh

METAL AREAS
Scorched Brown over Chaos Black base coat
Bolt-Gun metal
Badab Black Wash
Stippled Scab Red, Flaming Orange & Blood Red (although the orange hasn't come through enough)
Red Wash
Dry Brush Blood Red
Bit of light brushing Bolt Gun Metal

 
 
 
Couple of minor things to finish off - but this overall is what the rest of my Ogres will look like, once I start bringing them home that is.


April 24, 2012

Battle Report - High Elves vs. Vampire Counts 2400pts

"Hýril Pelanhoan was afraid an unusual feeling for an Ulthuan Archmage especially one of the few who dared to immerse themselves in the almost forbidden Lore of Death.  But afraid he was.  His command had spent weeks scouring the countryside of the High Elven province on the coast of the human lands known as Bretonnia, scouring them for signs of a deadly plague that was sweeping entire villages before it.  Weeks of searching, empty houses, ruined temples, burned forests and blood, blood everywhere but never any corpses.  The humans had spun stories of hordes of the living dead, nightmarish creatures from their childrens storybooks supposedly responsible for the carnage.  He had not believed them at first, but now? Now before him was a horde unlike any he had seen before.  The very ground seemed to ripple in their presence as though the earth was attempting to flee from their sight.  Even his resolute bodyguard of White Lions had fallen silent.  The human stories were true - the undead did live, Vampires had come to Elven lands and now Hýril knew why no corpses had been found, at least not until now.  Arrayed in front the Elven army spread across the width of the mountain pass they were marching through was a writhing mass of putrifying flesh, vague ethereal demonic shapes, huge fell bats, Ghouls attired in the skins of their half eaten victims and a horde of the risen dead.  Zombies - Human, Dwarf, Ogre and Elven limbs broken, flesh rotting, skulls cleaved but animated enough for Hýril to recognise among their the Elven settlers he had come to protect.  Towering above them all a Giant engine of a like Hýril had never before seen, and leading them a Winged creature - a Ghoul King - whose red eyes promised nought but death. Hýril was afraid and as he gave the order to deploy, his mind remained fixated on those eyes...."

Deployment - High Elves in Blue/Vampires in Red
Up against Glen's Vampire Counts on Sunday - having once collected them I was very interested to see how the new book played.  As previously noted I did get tabled but how I got there should, hopefully still make interesting reading.  We rolled for Battle of the Pass with me taking the 1st turn.  Map consisted of 3 large areas of impassable terrain and a couple of enchanted forests neither of which was especially nasty.  Glen's army was themed around the screaming units in the VC list Banshees and the like and consisted of:

Strigoi Ghoul King
w. Sword of Strife, Other Tricksters Shard, Dragonbane Gem. Red Fury, Aura of Dark Majesty
Master Necromancer, level 4
Vampire
w. Heavy Armour, shield, Dispel Scroll, Dragonhelm, Seed of Rebirth, Aura of Dark Majesty

3 x Tomb Banshees
25 x Zombies
25 x Zombies
5 x Dire Wolves
38 x Crypt Ghouls
6 x Crypt Horrors
3 units of 2 x Fell Bats
2 Fell Bats
2 Fell Bats
Mortis Engine with Tome
3 Cairn Wraiths inc Banshee

Deployment wise I choose to anchor my strongest unit, the White Lions, on the impassable terrain with the Spears and a unit of Swordmasters to their left.  Plan was to stay there and have the Vampires come to me.  With my shooting on the right flank, supported by 1 unit of Swordmasters Glen would have choose.  Either go for the weaker units and run the risk of my stronger ones coming in on the flank or go for the stronger ones head on, leaving the Archers to fire away and their supporting Swordmasters free to get their flanks.  He choose to go for the bigger units, relying first off on the Banshees to clear the way knowing that I only had the White Lions (with Amulet of Light added for this game) and the Mages magic able to hurt them - although I finally remembered that you can defeat them on CR regardless of whether you have magical attacks or not.
High Elf Turn 1
 Eagles rush forward in my usual tacticless tactic - I am really going to have to stop doing this as all it succeeds in doing is getting them killed.  Will hang them back from now on.  Reavers moved up to take on the Dogs and hopefully get around behind the VC and into the Mortis Engine.  Archers fired away at the Mortis Engine trying to kill it off quick - but over the course of about 3 rounds of shooting some 60+ shots only scored 1 wound on it (although this would prove important later).  While I did try to weaken the Engine with the Lore of Death, and take further wounds off it, Glen was careful with his dispelling and was able to negate my magic very well.

Vampires - Turn 1
The Eagles as expected are wiped out as the Banshees, Cairn Wraiths and Crypt Horrors do all the damage.  The Direwolves charge the Reavers who refuse to hit any of them - damn Elven animal lovers - and the two units get bogged down in a couple of rounds of combat.

High Elves - Turn 2
Here I decide to pull back.  While the VC is within charge range its only just and by advancing I have actually thrown my original plan out the window although it is clear which way Glens army is now moving.  The Archers continue to shoot away achieving bugger all and the Reavers absolutely refuse to harm the cute little Wolves that are busy tearing them to shreds.
Vampires - Turn 2
High Elves - Turn 3
OK - stuff it, bugger the plan lets throw some dice - CHARGE!!! In we go, the White Lions straight for the Crypt Horrors and the Spears with the BSB for the Ghouls, Strigoi King and Vampire.  A unit of Archers also decide that they want to get their hands dirty and they charge a Banshee - why not? 

Vampires - Turn 3
Run away quick they're too ugly to look at
Oh bugger - things have not gone well at all.  The Strigoi King and Vampire have 2+ WS vs. Flaming attacks making them pretty much invulnerable to my Spears and the BSB.  I can't get any magic off to buff up the Spears or weaken the Ghouls and the Spears - in the turn they charge - get slaughtered and flee running away like frightened little girls. Glen then raises the corpses of the dead Elves to bolster his already quite large units of Zombies, and then charges the fleeing Spearmen multiple times causing them to run away even further.  The White Lions meanwhile have been hacked to bits by the Cyrpt Horrors losing about half their strength and killing only a single horror in return.  The only victory comes with the Archers killing the Banshee.  The left hand Swordmasters are now charged by the Vampire & Strigoi King's unit, the Cairn Wraiths, a Banshee and some Fell Bats - while they slaughter the Bats they can't last very long especially with all that screaming (honestly it should be like a breath weapon once per game *sigh*) and they in turn add their corpses to the Zombie horde.

High Elves - Turn 4
"Hýril Pelanhoan stood amongst the bodies of his fallen bodyguard watching in abject terror as the Crypt Horrors hacked, slashed and chewed their way through his beloved White Lions, watched as the Red Eyed Strigoi King tore the throat out of his forces Battle Standard Bearer and devoured it whole.  Watched as the corpses of scores of dead Elves were reanimated and shambled off to join the ranks of the Strigoi Kings Zombie horde.  Watched as first the Citizen Levy Spears died, then the Swordmasters who were to protect them.  Seeing no hope, feeling nothing but despair Hýril Pelanhoan called on what little magic he had left.  Words of power filled his mind, and for the first time in the battle remained unsullied by the dark arts of the Vampire army, and before him a Giant Vortex of Death began to form. Raising his arms Hýril increased the size of the vortex and aimed it at the Crypt Horrors to his front, watched as it grew, as it moved toward them and then....
...screamed as the vortex rippled, the words of power slipping from his mind as a bolt of immense pain shot through his skull and then watched as the Vortex turned, reversed its course and then nothing.....:

My left flank is dead, the White Lions can't kill the Crypt Horrors who keep regenerating or getting raised back up. So throwing caution to the wind I go for the Purple Sun of Xerxes.  It works, but then misfires and rebounds back on my Archmage and the White Lions.  A Cyrpt Horror is killed but so are half of the remaining White Lions and my Archmage.  The remaining unit of Swordmasters who had just charged the Crypt Horrors only just avoid getting Purpled as well (ironic considering my Elves are Purple).  Meanwhile the rest of my army is falling apart.

Vampire Counts - Turn 4
Glen goes in for the kill, although not with the Zombies who basically shambled around the entire game.  He charges the Spears with the Vampire, Strigoi King, Cairn Wraiths and Banshees wiping them out in the first round of combat.  The Mortis Engine also charges the Swordmasters joining the Cyrpt Horrors in combat.  Here at least I gain a small victory.  The Swordmasters manage to kill a couple of Cyrpt Horrors and then in the next round put all of their remaining attacks into the Mortis Engine.  They do 3 wounds, taking it down to 1 (after it lost one to the Archers at the start of the game).  Adding up the CR for the round - its a draw - 3 wounds to me, and 3 to Glen, he has killed 3 of the 4 remaining Swordmasters.  But!?!?  The remaining Swordmaster is a Musician who survives due to the absence of a Champion and Std Bearer in the unit.  Without a Musician of his own Glen loses the combat by one and with a mighty blast of his horn the Swordmaster literally blows the Mortis Engine away - or rather it crumbles.  Next round though he gets splattered by the remaining Horrors.


Vampires - Turn 5
By Turn 5 I have 5 yes 5 Archers left - its somewhat poetic - screaming and magic have killed most of them, although they did get to see the sole surviving Direwolf get Purpled which was nice.  But then the Cyrpt Horrors charge in and they too get wiped out.

Holy Crap!!! I got tabled - in 5 Turns - nasty!!! But a hell of a lot of fun, almost enough to make we wish I hadn't sold off my Vampire Count army (especially with the new rules regarding the raising of Black Knights), almost but not quite.

FOW Mid-War Doubles Tournament List

Jeremy and I are running our first full practice game with our 'possible' Panzershrek XI doubles list this Thursday, his Eastern Front Grenadiers and my North Africa Panzer Company.  Up against Tom who I think is bringing a horde of Soviet Tanks either as 2 separate companies as per tournament rules, or as one army.

We still have till end of June to finalise the list so plenty of time for practice.  Either way Jeremy's bringing the artillery and air and I'm bringing the armour and AT stuff. In may case thats either Pioneers with supporting Tanks and AT guns, or Tanks with AT guns.

Panzershrek XI - Doubles Tournament Army List

Grenadiers (Jeremy)
Sourcebook - Eastern Front
CHQ - 2 x Panzerknacker/SMG = 55pts
Grenadier Platoon - 1 x PK/SMG, 6 teams, Light Mortar = 175pts
Grenadier Platoon - 1 x PK/SMG, 6 teams = 160pts
HMG Platoon - 4 x MGW2 = 135pts
Mortar Platoon - 4 x GW34 = 125pts
Infantry Guns - 2 x 7.5cm leIG18 = 70pts
Rockets - 4 x NW41 = 160pts
Priority Air - Ju87D with Bombs = 175pts

Total 1,055 pts (passing 45pts to me to add to my list) in 6 platoons

Panzer Company (me)
Sourcebook - North Africa (North African list rather than Tunisia)
CHQ - 2 x PzIIIM = 230pts
Panzer Platoon - 3 x PzIIIJ (Late) = 315pts
Panzer Platoon - 3 x PzIIIJ (Late) = 315pts
AT Platoon - 3 x Pak40 = 220pts
AA Platoon - 2 x Sdkfz 250/1 2cm = 65pts

Total 1,045 in 4 Platoons.

Only difference between the PzIIIM and PzIIIJ (Late) is that the IIIM has Front Armour 6 vs. 5 for the IIIJ (Late).  I took the North African rather than Tunisian company as for 315pts in North Africa you upgrade to PzIIIJ late's whereas in Tunisia you start with IIIM's but a Platoon of 3 costs you 345pts.  Only real change I would consider here would be dropping AA and IIIM upgrade in HQ and taking 4 x Pak 40's, or dropping IIIM upgrade asking Jeremy to lose the Light Mortar and adding a 3rd AA Half-track.


April 23, 2012

Alternative Ogre Ironblaster

Thanks to Glen for an enjoyable game yesterday and for tips on a couple of good sources of GW and alternatives to GW products.  Just placed an order for some Mournfang Cavalry through one of them, two complete units in fact, saving myself approx 45% off the New Zealand price in the process.

No time to post our battle report today - but I did find the following model very interesting, its from the Titan Forge range which Glen suggested.  They're from Poland and available through Maelstrom Games in the UK.


Its called a Gator Cannon but honestly I think it would look awesome amongst an Ogre army, and would make a great centre piece.  Think once I've got the main Ogre units painted and based I will definately buy one to use as my Ironblaster.