Improving FOW Scenarios
In regard to the game FOW relys heavily on scenarios and the use of objectives to determine winners and losers. The majority of these are pretty good with an even mix between those that favour the attacker, the defender or both sides eveningly. On the whole I enjoy most of them but do - as an infantry player who is nearly always the defender - have some favourites notably No Retreat and Fighting Withdrawl. Both seem to always lead to some very interesting games.
But at tournament level these scenarios can get a little stale if not mixed up and I think its time that tournament organisers looked at a couple of simple steps for improving overall gameplay and the level of realism in the game by introducing a random element to each game.
FRACAS is going down that road this weekend with 3 games utilising the winter weather rules found in the various Battle of the Bulge books and some army lists allow 'Night Attacks' to be utilised further complicating any battle. I would really like to see an additional layer added to this - weather and seasonal variations. It could work something like this:
The TO rolls a D6 at the start of each round and consults the following chart to see what the effect is:
- Damn its cold
- Who put Sobel in charge
- Time to wake up
- Bed time boys
- Wheres my umbrella
- Damn its hot
All battles would utilise the winter terrain, LOS and battle rules from the Battle of the Bulge intelligence briefings.
I can't see anything
Despite the CIC's best efforts his Platoon commanders have all failed map reading 101 and deployed their men in the wrong positions. All deployment for this game is randomised i.e. like the scattered reserves rule 1-2 deploy in left hand third of board, 3-4 in the middle third, 5-6 on the right.
Time to wake up
First 3 turns utilise night time rules, the sun comes up and all subsequent turns use standard rules
Bed time boys
First 3 turns utilise standard rules, the sun goes down and all subsequent turns played under night time rules
Wheres my umbrella
The battlefield is drenched in a massive downpour. All vehicles treat terrain as though it were slow going (max 8" move) unless fully tracked. All wheeled vehicles must make bogging checks when moving on anything other than a paved road. Only fully tracked vehicles can double-time but are classed as unreliable while doing so. All enemy teams > 16" away count as concealed regardless of terrain. Air power still available but must range in for all targets including those in the open. Minimum of 2 aircraft needed to attack and all hits must be re-rolled.
Damn its hot
Treat battle like some uber-extreme fight in the desert. All vehicles count as unreliable when doubling due to effect of heat on engines. Infantry cannot double-time and digging in requires two successful skill checks due to hardness of ground, Pioneers only need one.
At present all FOW games are played as though the sun is shining and there isnt a cloud in the sky which to me just isnt right. Even during summer a large proportion of battles would occur during poor weather and in less than optimal conditions and the game should reflect that.
I would also really really like to see a City based table top i.e one completely covered in buildings and nothing but buildings alah Stalingrad Doubt verymuch that we'll see this sort of thing but it would make things interesting.