Game 4 vs Ogres (Darren Butler)
Darren had IMO a solid looking Ogre list. 2 Blocks of Bulls, 1 of Ironguts, and 2 lots of 3 Mournfang plus the almost mandatory 3 Sabretusks and Ironblaster combo. Darren choose sides leaving me with one that was fairly open giving my warmachines good LOS and an impassable building to guard my flank. My plan was to shoot the Ironblaster till it was dead, then go after the Mournfang. Gyro's would hover about getting in the way allowing me more time to shoot and hopefully the Thunderers could hold off the Sabres before they hit my artillery. From memory I got first turn and for ancestral grudge rolled a 5 getting Hatred.
|This is about Turn 2 when the first Gyro march/charge blocks Darrens Mournfang. He did something interesting on put his BSB in a block behind his battleline rather than in the Gut Star. Going to have to try that.|
|The first big combat|
To stop the rest of my army helping out the 2 remaining Mournfang charged my Hammerers and died extremely quickly. In the rear of Darrens army my Miners had come on and been charged by his 2nd Bull block keeping them out of the battle.
After my horde was destroyed the Hammerers and remaining Warriors moved forward but I relied on shooting to do damage concentrating on one unit at a time.
Final Result 12-8 Win
Game 5 vs. Empire (Reagan Ridge)
Reagan is a club mate and I had played his list before so knew it was heavy on shooting. He won roll off for sides and choose the one with hills on it. I didn't mind this as once again I got a building to protect a flank and to block LOS for advancing Gyros. Basically, I planned to advance straight at him aiming to time any charge with the Miners coming on behind his Warmachines. The Gyros would advance in front of my infantry within the MR Grungi's protective bubble while my artillery took out the empire artillery and cavalry units.
|The key moment in Turn 3 - the Miners come on and can move up into a forest. They throw their Blasting Charges at the Hellblaster killing it and then charge the Empire Engineer|
|Stupid detachments kept getting in the way but Hammerers meet Great Swords|
Turns 3 - 6 revolved around the multiple close combats. The Hammerers and Greatswords chopped away at each-other and the Greatswords were doing ok with magic buffs helping them. That was until my GW Horde hit them in the rear and wiped them out. Meanwhile my artillery crews had hung on long enough to stop the Demigryphs from moving up behind my troops. While the Miners had died my blocks were still intact. Turn 6 was marked by the Demigryphs finally getting to charge the Hammerers who after finishing off the Greatswords had turned to face them with only 5 models and the BSB left. Soon only the BSB was left but I done enough damage to only be down by 3 on CR and he held on L7 with a re-roll nice one....
Final Result 11-9 win
Game 6 vs. Dark Elves (Charlie Lloyd)
Charlie had lots of shooting but minimal magic just two units of those fast cavalry things. But he did have 2 heroes mounted on Chimeras and another on a Dragon. For this game I opted to do the one thing I normally don't do with Dwarfs... I castled. Warmachines tight into one corner everyone else bubbled around them just the Gyros and the Thunderers out in the cold. No room anywhere for Charlies monsters to do anything other than charge GW wielding Dwarfs.
|Dwarfs deploy in the dreaded castle formation.|
|Charlies beautifully painted Dark Elves - snow looked great. These guys were kitted bashed from Dark Eldar legs and HE Shadow Warrior heads and torsos.|
Seeing this set-up Charlie could have deployed on the other side of the board - I put my warmachines down first so he knew right away what I was doing. He could have castled in the opposite corner and maybe run a few units around to shoot me and we could have had a 10-10 draw. But being a good sport he decided to go for it and opted to advance and try to crush me. Unfortunately his shooting couldn't do anything. He fired everything he had at the Hammerers for 4 turns (50+ shots a turn) into them but was taking off maybe 5-6 models each round.
|This is near Turn 4 by which time all 3 of the big monsters are dead and I have started to advance. So far I haven't lost a single unit whereas Charlie has lost a lot.|
|Gyros proved amazingly useful against T3 Elves|
|Game near the end - I take my first casualty when 1 of the Gyros is killed. My Horde has muched through one unit of Dark Elves and my artillery is slowing taking off the rest. There isn't much left for Charlie to do.|
A very lop sided match up for the Dark Elves who relied on the monsters to kill stuff but couldn't get them past my artillery. I voted for Charlie as best Sport as I enjoyed the game and honestly he could have sat back and played for points by hiding in a corner but he made a game of it which made it fun (for me definitely and hopefully for him).
Final Result 20-0 Win
So Day 2 and the tournament was over. After a poor Day 1 were I only got 14pts I picked up 43 on Day 2 which when combined with painting scores boosted right up the table into 10th spot. Still 5 behind McCrae but it continues my good run of form giving yet another finish in the top half of the field (if only just). Final Results are below. My two big losses came to the guys who finished 1st and 2nd so they don't hurt quite so much.
Next event is Call to Arms in Wellington for which comp is heavily against Dwarfs - max 4 templates and 5 warmachines - but Ill take them.