- Results table (local guys finished 1st, 3rd, 7th, 10th & 13th)
- Event Photo Gallery (from the host clubs FB page)
There was one late change to the field with Sam Whitt having to withdraw his DE due to illness, but event organiser Mike stepped in with his Beastmen. This meant my first round match got changed as I was meant to play Sam. Instead I faced up against Joel V's Fluffy Daemon army.
THE PICTURES ARE ALL HUGE SO CLICK ON THEM FOR THE BIG VERSIONS
Game 1 - Dawn Attack
vs. Daemons of Chaos (Joel V)
First Turn - No
|See he is nice really!!|
|Deployment with pretty much everything from both armies lined up against each-other.|
|We all line up and get ready for the first turn - so far things are dead even|
|There is something not right about being trampled on by what looks like a badly mad Raisin-Scone with random bits of Spaghetti sticking out of it..|
|Where our respective armies were at deployment. The aim here was to drive the Hellheart forward and pop his casters while using the building to protect my guys flanks. In hindsight not the best plan at all really|
|Bugger and damn!!! The Mournfang are dead and the Bulls lose combat and run away. The conga line is to minimise attacks on the unit but I don't forsee the Flying stuff hitting the rear of the Ironguts.|
|Noddy the Bigears Killer all along and outnumbered....|
Result 1-19 Loss
Game 2 - Meeting Engagement
vs. Night Goblins (Luke Henning)
First Turn - Yes
Luke like me had a tough match-up in Round 1 where he had to face off against Jeff Kent's fluffy Dark Elves with the 4 flying characters. Not ideal for him in his first Call to Arms. From memory I think Luke was from the local GW store in Wellington. His Night Goblin was fantastic and my vote for Best Painted which went to the other Night Goblin army at the tournament. I voted for him as I thought the army look very coherent, made great use of highlights and showed some strong technique particularly in making the black stand out. Luke's list was OK but not really tournament effective although his 12 Fanatics and 2 Mangler's could cause problems. I got lucky with being able to choose sides which allowed me to take the corner with the hill on it for my Ironblasters to shoot away his Manglers and other stuff with relative impunity; Luke's lack of Warmachines would really hurt him in this game as would his low army wide leadership of 7. The only reserves on either side was Luke's General who came on in Turn 2 after we both forgot about him.
|Sabretusks do their job well drawing out all 12 Fanatics by careful moving toward 8" of all of Luke's Night Goblin formations|
|Regen bubble goes down on all of my units who then move forward while the Ironblasters move to line up shots that take out multiple Fanatics.|
|Luke's squiqs complete with Goblin boss on a squiq - great looking unit|
Luke's random movement doesn't help him when he ends up with Fanatics right in front of his 2 Manglers and the Squiq herd preventing them from charging me. Turn 2 I charge my Gut Star into one of his Night Goblin units while the Ironblasters kill 1/2 Manglers. The Bulls and Mournfang all hang back for a bit.
|The Gut Star goes in and completely destroys its target forcing the Night Goblins on their left (to Gut Stars right) to flee along with his General.|
|Goblin Chariots come crashing into my units.|
|Mournfang hit the flank of the Chariot kill it. They and the Bulls opt not to overrun but instead reform ready to charge the Night Goblins in the front. The goal is to get them and the reforming Ironguts into his other in the same turn.|
|All of the Night Goblins you see in this picture are dead.|
|Damn that was close as I only have 1 Bull and the Butcher left from that big melee combat. With a Mangler running around I opt for discretion and start moving away from it.|
|Where the game ended....|
Result 20-0 Win
Game 3 - Watchtower
vs. Tomb Kings (Neil W)
Hold Watchtower - Yes
I love playing Neil because (a) his armies always look great (b) they are always fun games (c) he's one of the nicest guys on the local WHFB circuit and (d) you never know whats going to happen. I was ready for him this time too as my General had a WS so there would be no more of that Killing Blow stuff from Panzershrek and Horned Rat. But still he did have 3 Sphinx's so it would all come down to whether or not I could kill them off with my Ironblasters.
Rolling for watchtower I managed to grab it and put my Gnoblar Trappers in it - they are a good unit to use for this as they get Stand-and-Shoot having throwing weapons plus all enemy models charging them in a building have to take dangerous terrain. That and with the Gut Star behind them they are Stubborn on L9 so I only needed 1 to survive combat to hold the tower long enough for me to move the Gut Star in.
|Deployment - Everything in the middle aiming to get the Gut Star into the tower. Ironblasters on either flank to have best chance of getting the Sphinxs. Bigger issue for me though are the two Catapults Neil had.|
|As I said Neil's armies always look great|
|My Turn 1|
|Thats right Gnoblars in combat - Turn 2 I move them out of the building, Turn 3 I charge them into the Skeleton things|
|All of Neil's charges go in including a nasty surprise by a Scorpion in the rear of my Bulls. Another Scorpion had come up and hit the Mournfang in the middle only to be killed off.|
|Where things ended up in Turn 6|
Final result points wise was a slight points win to Neil but as I had the tower I secured the scenario and match win. There was also a slight rule change with the tower not granting the standard tournament bonus of 500VP to the winner just ensuring you couldn't get a worse result than 11-9. In hindsight I wouldn't have played the game any differently in this respect but might have changed how I used the Mournfang as I believed I was up on points even without the tower by the end.
Final Result 11-9 Win
So Day 1 over with 2 wins 1 Pants'ing and 32/60pts so not bad.