June 30, 2014

WIP - High Elf Display Board Part 2

More progress on my High Elf display board with initial painting complete and scratch built ruins finished.  

The board so far
Ruined columns
Columns with Dragon Princes for size comparison
   
The Griffon Eyrie
Unfortunately I built these pillars before thinking about the square base, might redo them
Final stages are painting of the ruins (after I fix the bases on the ones on the Eyrie), application of snow and flock and building of the temple (ruin) floor.  Going to try my hand at free painting the design below.  
The intended design of the ruined temple floor
Putting the ruins on was kind of a last minute decision so not sure where the floor will fit...

June 27, 2014

Ogres vs. Empire 2400pt Battle Report

The Mountain Claw tribe led by its General Slaughtermaster Bigears the Noddy Killer have marched into the lands of Empire in search of food and shiny stuff.  Caught off guard by the Mountain Claws sudden incursion the forces of the Empire are slow to rally.  It is not until the Ogres have devastated several villages and eaten their way through several hundred head of cattle that an Empire army manages to catch them and force them to battle.


The Ogre army was vast and extremely well fed, but slower than usual given the amount of beef it had been consuming.  Bigears was also struggling to keep his troops in check as many, with stomachs full, were expressing a strong desire to march home.  But on this day the Mountain Claws would field the following forces:
  • Bigears the Noddy Killer - Slaughtermaster Level 4 Heavens, Crown of Command, Talisman of Preservation and Gold Sigil Sword.
  • Pugwash Ratboiler - Butcher Level 2 Lore of Great Maw, Hellheart
  • Marrowbreath Stinkfeet - Bruiser Battle Standard Bearer, Rune Maw, Heavy Armour
  • Hornlugs - 9 x Ironguts, Full command, Standard of Discipline
  • Bone Splitters - 7 x Bulls. Ironfists, Musician, Champion
  • Itchy Cracks - 4 x Leadbelchers, Musician
  • Hair Pullers - 4 x Leadbelchers, Musician
  • Goblin Chewers - 3 x Mournfang, Musician, Heavy Armour, Ironfists
  • Snotfoots - 2 x Mournfang, Musician, Heavy Armour, Ironfists
  • Barney - Sabretusk
  • Errol - Sabretusk
  • Bugrots Boomstick - Ironblaster
Keeping the majority of his forces with him in the middle of the field the Snotfoots and Goblin Chewers deployed on either flank along with Barney and Errol aiming to hit the weaker Empire flanks and Warmachines.  For some reason the Leadbelchers of the Hair Pullers opted to deploy far to the left after trying to run down a few sheep for a morning snack.

The human forces rank up ready to face the Mountain Claws.  Such was their haste many had forgotten to colour their clothing and/or uniforms.
Pugwash Ratboiler (Butcher) & the Bonesplitters
Ironguts of the Hornlugs with Marrowbreath Stinkfeet in the centre of the 2nd rank and Bigears the Noddy Killer on the left on the 2nd rank
Mournfang of the Goblin Chewers
Seizing the initiative the Mountain Claws moved first advancing in a massive wave straight at the human lines.  A large impassable bricked up building split the human battleline and the Mournfang of the Goblin Chewers used it as cover from the Hellblaster volley gun deployed nearby.  Behind the advancing Ogres the Ironblaster Bugrots Boomstick remained immobilised behind a large hill after its Gnoblar driver got tangled up in the reins.  In the centre Pugwash Ratboiler led his Bulls directly at the Human Archmage seeking to use his Hellheart to send the Light mage to the Abyss.
1st Turn Ogre Moves - on the right the 2nd Mournfang unit has advanced up the board edge.  
 
Filthy human scum.... rockets, cannon balls, crossbow bolts and balls from black powder weapons batter the Mountain Claws ranks.  The human mage also calls forth a giant comet whose ominous shadow covers the ground in front of the advancing Ironguts  Bigears has a choice, charge the humans passing directly under the path of the comet but risk coming up short or march as far away from its landing spot as he can.
Bigears decision is made when human shooting panics the Goblin Chewers Mournfang and Bulls of the Bonesplitters.  On the right fast human cavalry aimed sneakily armed with repeating pistols cut down Mournfang from the Snotfoots, and then when the human army charges the Leadbelchers of the Itchy Cracks flee.  In a short space of time every unit in the Ogre army save for the Ironguts, Barney the Sabretusk (on the right) and the still stranded Ironblaster is fleeing.
Run away - we aren't hungry anymore and have had enough...
Enraged at the cowardice of the other tribes the Ironguts of the Hornlugs charge a detachment of human militia passing directly under the shadow of the descending comet.  It turns out to be a fatefull decision as the comet lands vapourising 4 Ironguts in seconds.  Reaching combat the Ironguts stomp, chew, bite and chop up human after human only to see them stubbornly hold their ranks.

Behind the Ironguts the Bulls and Leadbelchers continue to flee and do so for the rest of the battle eventually fleeing off the battlefield entirely disappearing into the surrounding countryside never to be seen again.  Bugrots Boomstick has finally be able to move and it now rumbles over the hill and begins to fire at the Demigryph Knights of the human army.  Barney the Sabretusk charges the human rocket battery and the Goblin Chewer Mournfang rally but more Ogres are running than fighting.
4 units fleeing - 2 rallied (3 x Mournfang & Ironblaster) and 2 in combat (Ironguts & Sabretusk)
Still locked in combat with the human militia the Mountain Claws see the sky darken yet again as the human light mage calls down another comet this one aimed behind them and between them and the rallied Mournfang.  Worse still the large infantry unit the militia were a detachment of has now charged them in the flank.

Then moments after then humans charge the 2nd comet hits the ground behind the Ironguts.  Its blast killing 6 of them while miraculously leaving the human ranks untouched. 
The comet hits
The aftermath
Stubbornly holding on the remaining Ironguts, Bigears and Marrowbreath chop the humans to bits - Bigears challenging the human Battle Standard Bearer.  With their comrades dying all around them the few remaining humans are then overcome when the 3 Mournfang of the Goblin Chewers hit them in the flank.  Overwhelmed the flee and are chased down by the victorious Ogres.

Goblin Chewer Mournfang hit the flank of the humans
The victorious Mountain Claws chase down the few remaining humans, but the Mournfang stop to feed on the corpses and let their prey escape.

But the price has been high only a single Irongut of the Hornlugs Tribe remains and the majority of the Mountain Claws tribe has fled the battlefield.

Bugrots Boomstick shots at the Demigryphs but the stupid Gnoblar mucks up (again) and the Cannon misfires

The final moments of the battle see the rest of the human army reform to face Bigears, Marrowbreath the sole surviving Irongut and the 3 Mournfang of the Goblin Chewers.  To their right Demigryphs have charged and killed Bugrots Boomstick and now a 3rd Comet hits the battlefield.

This didn't last long - although somehow one Demigryph died
Now human archers in skirmish formation draw off the Goblin Chewers and seeking to escape from the 3rd comet to hit the battlefield Bigears charges the human Greatswords with Marrowbreath and the sole remaining Hornlug Irongut in tow.
But the charge falters and then the 3rd comet hits.  In the aftermath of the explosion a 1/3 of the Mournfang and the sole surviving Irongut are dead.  But they still charge in...
The battle ends here with Bigears locked into a challenge with another human Champion and human militia augmented by wave after wave of heavens magic cleave through the Mourfang..... a 4th comet comes down called by Bigears himself its massive shadow blankets the sole remaining combat.  Human and Ogre alike flee from its descent... Bigears and Marrowbreath the only surviving members of the Mountain Claws (save for those who fled the field) take the opportunity to leave the battlefield and the battle ends....

June 26, 2014

2400pt Dwarf tournament list for Panzershrek

Jeff being the social gamer he is has demanded requested that army lists for Panzershrek be submitted by this Saturday.  To be honest I'd been distracted by the restrictive comp (at least for Dwarfs) at Call to Arms and had forgotten about Panzershrek next month.  As its ETC comp and the rules haven't changed (for Dwarfs anyway) I am going to take a slightly modified version of the list I finished 10th with at Horned Rat.  To late to change it now as I submitted it 10 minutes ago...



The throng of Karak Thorinkin

Runesmith (General) - 128pts
w. Ro Stone, Shield, Ro Spellbreaking, Ro Warding x2

Dropped the Thane general as for his points he didn't really add much other than L10.  150pts he cost is better spent elsewhere.  Runesmith general is fine and I opted to give him a WS to make him a little more survivable - although Neil Williamson isn't attending the event so I won't have to worry about him Killing Blowing my General for the 3rd event in a row.

Runesmith - 108pts
w. Shield, Ro Spellbreaking x2

Dropped the Firey Ring as it proved to be somewhat ineffective.  Would be better on a Lord with higher initiative or the MR Swiftness due to rules about when breath weapons are used.

Thane (BSB) - 206pts
w. GW, MR Grungi, Ro Slowness x2

Key change here is GW swapped for shield and addition of 2 Runes of Slowness requiring any charging enemy to roll 2d6 and subtract highest dice roll from their charge distance.  Works even if unit being charged is already in combat so limits opponents ability to get off multiple charges.

Master Engineer - 91pts
w. GW, Ro Stone, Ro Impact

Taking this guy to go with the Stone Throwers.  Ro Impact is a cheap trick I read about on Bugmans.  Gives him 1 impact hit.  If you charge with him to protect warmachines it means he gets a S5 impact hit to help with combat resolution.  Artillery master makes 1 stone-thrower super accurate and I can entrench the Cannon to protect it better.

29 x Warriors - 320pts
w. Full command, GW

28 x Warriors - 310pts
w. Full command, GW

Couple more bodies added into these guys.  Did look at taking one in a horde of 40 but opted to spend points elsewhere.

10 x Thunderers - 140pts
w. Musician, Shields

Dropped unit of 8 Rangers from previous list to add these guys in as warmachine protection, will be joined by Master Engineer.  Thunderers taken over Quarrellers as S4 AP is better than S4 even at reduced range.

25 x Hammerers - 445pts
w. Champion, Standard, MR Groth the One-Eye

One less body and Champion taken so I can have the option of putting someone other than the general in there and protect him from challenges.  12" Stubborn bubble is an auto-include.

10 x Miners - 130pts
w. Musician, Blasting Charges

Needed these guys to take out TK and Empire warmachines.  Without Anvil they are slightly less effective but people forget that they come on in 'Soft-cover' so -1 to shoot at them and the Blasting charges are S4 Flaming AP Quick to Fire RNG 4".  Only one use but 10 of these coming at you is not nice if they are charged and I can also come on, move and then throw them at a Warmachine or something.  If not needed to come on underground they can be deployed to help protect the warmachines.

Grudge Thrower - 105pts
w. Ro Accuracy

Grudge Thrower - 110pts
w. Ro Accuracy, Ro Burning

Going for two of these guys (thanks to Adam for lending me his one).  Combined with Gyro's I have 5 templates to plonk down on top of people now.

Cannon - 145pts
w. Ro Forging

Gyrocopter - 80pts

Gyrocopter - 80pts

Gyrocopter - 80pts

No vanguard on the Gyro's as frankly vanguard only works if you win the dice roll.

TOTAL 2,398 (Hero 22%, Core 32%, Special 46%)

I'm sure this won't strike fear into the hearts of the more "broken" book armies out there (DoC, WoC, Skaven, DE) but it should still cause problems if I can play right.  More importantly because the event is literally 1 minutes walk away from my house I will arrive wide awake on Day 1 and hopefully won't suffer my usual Saturday morning 'Duh' fest.

On another note for any gamers out there interested in Terrain building I strongly - very strongly - suggest you check out Scott Bowmans work at http://scottswargaming.blogspot.co.nz/  absolutely amazing the stuff he is building at the moment.  

June 23, 2014

WIP - FOW on the painting table

Managed to get some painting in last week catching up on the small back-log of FOW work left to do. In this case a 88mm Flak Platoon and an Artillery Platoon & Platoon of Stuarts for my Canadian Armoured Company.

Stuart Platoon
WIP Stuart with completed Sherman behind it for comparison
Canadian/British Artillery platoon - still needs 2 more Sextons & an OP Sherman

88mm Flak Platoon - had to use a mix of FJ and Wehrmacht figures for the crew.
And finally a random photo of my growing collection (hideous wallpaper is courtesy of previous home-owners).  From top down we have WHFB Dwarfs, High Elves and Ogres with boxes full of FOW below them.

June 13, 2014

Gaming limbo @ Stumpyheaven

I've just realised that I haven't posted for a few weeks.  I'm still here I have just reached a point where nothing much is happening hobby wise.

I have almost no painting on the table right now, at least nothing I'm enthusiastic about.  Game wise things are very quiet as I'm taking a break between tournaments.  My next two events are Panzershriek in July and Call to Arms in August.  Aside from that nothing to report other than...

Dwarfs
2 boxes of Avatars of War Berserkers on order and one of their new Hammered equivalents on preorder.  So some painting there. But only 4 or 5 other models needing work.

High Elves
I am completely over this army. Lots of unpainted stuff and s half completed display board but absolutely no interest in finishing them.

Ogres
4 models to paint and I want to buy a Thundertusk.  Had a grand idea to paint strip and repaint my entire collection, still might

Word Bearers/40k
Lost interest in anything except the novels. Project semi-permanently shelved. Night Lords omnibus on order for some reading.

Flames of War
Seems to have vanished from club.  Would love to be playing it bit have no opponents. Canadian armoured company partially complete, might get it finished soon.

So that's where I am right now.... In gaming limbo..but I am open to suggestions for a new project