March 30, 2015

First X-Wing list: Howlrunner Swarm Tactics

Playing my first proper game of X-Wing tomorrow night, I have had several demo games in the past but this is my first one with my own stuff where I've actually attempted to make a decent list.

In trying to put a list together I came across the one big issue, probably the only one, with X-Wing - the availability of upgrade cards for ships.  There are a huge range of cards available to upgrade weapons, crew, engines pretty much everything on each ship.  But certain cards are only available in certain sets and to get them all you have to either (a) buy ships you don't want (b) print out the cards you want from online sources or (c) buy/swap/trade cards with other players.

Not having all the cards makes it difficult to figure out what does what and to build a list but I came up with following 100pt list which could be fun for tomorrow

2 x Academy Pilot Tie Fighters
Howlrunner with Swarm Tactics & Stealth Device

Carnor Jax
Turr Phennir with Lone Wolf

Kept things a simple as possible so minimal upgrades on anything. Swarm Tactics is a damn good one though allowing another ship to use your PS for a round (you still keep yours). Stealth gives you +1 agility till you take a hit and Lone Wolf allows me to re-roll blanks when attacking or defending if no friendly ships are within range 1-2. So Turr stands off at long range sniping people while everyone else powers on in.

I have been spending a fair bit of time online reading various websites and forums getting hints on tactics, what to buy and getting started. Cannot believe I didn't start this game much much earlier.

March 27, 2015

Retailer Review: Games & Hobbies NZ

I haven't posted one of these for a while but my experiences ordering X-Wing over the last week or so have prompted me to write this little Retailer Review.  This time its about Games and Hobbies New Zealand an online retailer based out of Wellington.  They specialise in board and card games but you can get some specialist Miniatures games through them including X-Wing.

I came across these guys via Facebook after I saw a couple of other local gamers like them and post details of some of their sales.  They weren't a retailer I had heard of before as they don't stock GW, Battlefront or Privateer Press products.

If ordering gaming stuff I always check out local vs. international sellers to see what the best deals are.  A lot of the time you can save big by ordering from overseas even with exchange rates and postage costs thrown in.  Where the savings are minimal I tend to go with local retailers as if its only a matter of saving say 10% on something I'd rather support a local shop.  Plus you get your stuff quicker as well.

So far I've purchased the following stuff through Games and Hobbies:

  • X-Wing Core Set (1st order)
  • Tie Interceptor Expansion Pack (2nd order)
  • Tie Fighter Expansion Pack (3rd order)
  • Imperial Aces Expansion Pack (3rd order)
Yes I know I would have saved on postage had I combined the orders but I was sneaking the stuff in piecemeal and hadn't sorted out what I wanted.  So how was the ordering/shopping experience?

The Online Store A
Extremely easy to navigate, each item has a full description and good images.  Prices are clearly displayed along with any discounts and shipping/store information is readily available.  There are no surprises on what is a very user-friendly website.  Quite easy to get side-tracked looking at all the shiny stuff...

Ordering A
Is very simple - unlike a lot of stores where you have to create an account Games and Hobbies don't require you to.  Just add your goods to the cart, go to checkout, enter your details (which your browser will remember if you are repeating an order) and off you go.  

Payment Options A+
A big plus for me is that there are two payment options - direct deposit into the stores bank account or the standard online credit-card/Paypal route.  Paypal I like and its one of the few online systems I trust, but the direct deposit option is also a great feature and its what I used for all 3 of my orders.

Delivery A++
WOW!!! Talk about quick.  For example my Core Set was ordered on a Thursday, payment set up to go through overnight that night via direct deposit (I emailed a reply to my order confirmation letting the store know) and a courier delivered it the very next day!! Same thing happened with my next order as well, and has done for my 3rd (although AHH my wife will be home when it arrives as I'm teaching this afternoon so I can't hide this one from her).  Deliveries can also be tracked as they are sent via Fastway Couriers.

Nice Surprise
Remember Slave to Painting?  Great online retailer in Christchurch.  Amazing range of stuff well one bonus with their orders is they used to send you a lollipop and a sticker with each order.  Games and Hobbies send you a little Whitaker's chocolate bar.  Even better.

So big thumbs up from Stumpy-Heaven for Games and Hobbies

Final comment - stupid Google+ has locked me out of my account on pretty much every computer I use except this one (a spare desktop at one of my work units) because of 2-step verification.  Anyone else have issues with this system?  So until I get access back posts might be a bit slow in coming.

March 26, 2015

Post 1000 for Stumpy Heaven

My 1000th post on the blog since it all started way back Feb 7th 2008. my hobbies, gaming and other stuff have all grown since then. so far I've played WHFB 7th & 8th Ed, Fields of Glory 15mm, Warmachine 1st and 2nd Edition, Flames of War, and now X-Wing. And I've even gotten into 30k and the Horus Heresy

Collections have come and gone. my WHFB Vampires were sold, so to my 15mm English, a massive collection of Menoth and even more models added... Alot more stuff than my wife knows abouT...Well probably not

2015 is shaping up as a very changeable year with WHFB 9th due out, Ogres taking over from Dwarfs as my army of choice, 30/40k looking increasingly appealing, X wing taking off and possibly a return to Warmachine.

Regardless my thanks to everyone who has read StumpyHeaven over the years for your comments and feedback.  Here's to the next 1000 posts


March 23, 2015

Kids love X-Wing!!

Got my X-Wing starter set on Friday incredibly quick delivery by Games and Hobbies in Wellington, just awesome stuff, and took some time to introduce to my two oldest kids (8 & 6).  Used simplified rules with no tokens or anything just turn dial, move, shoot, throw dice and blow stuff up.

My son as Luke Skywalker and his sister as a Rebel controlled Tie fighter closing in on my rear
They picked it up quick and more importantly enjoyed it... consequently, I've had 4 days of non stop demands from them (especially my son) to play it again and again.  Just awesome

AH HA HA Dad's in my gun sights
And BOOM!!! Dad is Dead!!
Yah!!! Dad is Dead!!!
Not completely sure that my wife is sold on the idea... and apparently I'm buying my son the Millennium Falcon for his birthday now (according to him anyway).

March 19, 2015

WHFB Battle Report: Ogres vs. Dwarfs 2400pts

"The Ogres of the Mountain Claw tribe are no more and their chief and Slaughtermaster "Bigears the Noddy Killer" is dead his stomach exploded after he ate a dozen too many Gnoblars in a failed effort to appease the Great Maw and end the earthquakes and volcanic eruptions ripping apart the Claws mountain home.  Marching away from their destroyed homes the Mountain Claws battle survivors of other Ogre tribes also fleeing the mountains.  From the bones, bodies and guts of the those who remain a new tribe has emerged the Stone Claws at their head the Tyrant "Fathead Dragonbreath" his Great Mace still bloody from pummelling the Mountain Claws temporary chief the Butcher"Pugwash Ratboiler", whose skin now adorns the Tribes new Slaughtermaster "Yhturkstain the Flayer".  

Marching into the Northern ranges of the Worlds Edge Mountains following the scent of death and decay the Stone Claws encounter an ancient and somewhat tasty enemy, Dwarfs of Clan Louden.  With many an Ogre belly empty from the long trek the sight of so many Dwarfs, already battered and bruised from the destruction of their hold by Skaven, is too much. Mouths open and saliva running heavy down their chins the Stone Claws rush forward to battle and to feed...."

The opening moves of the battle - the Stone Claws spread wide and charge straight ahead into the waiting Dwarven ranks

March 18, 2015

X-Wing arriving soon

Pay day today and after a productive PhD meeting at work on Monday I decided to treat myself by ordering this...

Should be here in a couple of days.  Ordered from a local retailer Games & Hobbies as at current exchange rates the price was the same as with using any overseas source (well that I trust) and I get it quicker.

Going to be a great chance to get my son into gaming as he is obsessed with Star Wars

March 17, 2015

Returning to Warmachine: what to buy?

Well I am definitely going to get back into Warmachine, especially as the local community seems to be going strong.  From my previously huge collection I only have 4 models left having sold all of the rest:

  • eKreoss
  • Paladin Order of the Wall
  • Paladin Order of the Wall (alternate version)
  • Redeemer Light Warjack
Redeemer - one of 4 models I still own

If I grab the new the All-in-one-army box then the models I could add to that list would be:
  • eSeverius
  • Reckoner Heavy Warjack
  • Vanguisher Heavy Warjack
  • Heirophant
  • Exemplar Errants (10)
  • Choir of Menoth (6)
  • Exemplar Errant Seneschal
  • Vassal of Menoth
  • Rhupert Cavalo Piper of Ord
My old High Reclaimer
That's not a bad little collection to start with and in terms of models it is very close to the kind of list I used to run in the 35-50pt battles I usually played.  The Heirophant is a no-brainer inclusion in any Menoth list, as is Rhupert Cavalo if your taking infantry.  There are some other models that I would have to get though to (a) suit my play style and (b) because they just awesome to have:
  • High Reclaimer - because he was great with infantry armies
  • eFeora - because she sets people on fire
  • Avatar of Menoth - great unique warjack, hard to paint, great to play
  • Crusader - cheap but effective Heavy Warjack
  • Revenger/Devouts - my favourite light warjacks usually at least one of either type
  • Exempler Errant Officer & Standard - to jack up that Errant unit even more
  • Zealots + Monolith Bearer - because who doesn't like suicidal fanatics with bombs

My former Heirophant
Its a long list and will unfortunately see me spending money to re-buy models I used to have but 5 years on at least I should be able to paint them better.  The All-in-one-army box is first and then we'll see what GW does to WHFB 9th Edition before committing to anything else

March 14, 2015

NZTC Round 2 - Bucket Heads vs. Shirts Off

Round 2 – Bucket Heads vs. Shirts Off

Well it had been a long time indeed since I had played against Ben, not since Karak Eights Peaks at Call to Arms in 2011 actually, but thankfully he has been over to support a number of the key tournaments in NZ which made it possible to keep in touch. Ben was running a Dark Elf army this year:

  • Supreme Sorceress + Lvl 4 + Lore of Shadow - Dark Steed + Obsidian Loadstone + Dispel Scroll
  • General - Dreadlord + Sea Dragon Cloak + Dark Steed + HA + SH + Other Tricksters Shard + Dawnstone + Giantblade
  • Master + BSB + HA + Sea Dragon Cloak + Lance + Dark Steed +Opal Amulet + Charmed Shield
  • Master + HA + SH + Sea Dragon Cloak + Lance + Dark Steed + Ring of Hotek
  • Master + HA + SH + Sea Dragon Cloak + Lance + Dark Pegasus + Cloak of Twilight
  • 9 Dark Riders + SH + Repeater Crossbows + Fc x2
  • 8 Dark Riders + SH + Repeater Crossbows + Fc
  • 5 Harpies
  • RBT x4
  • 7 Doomfire Warlocks + Master of Warlock

Well after the dropped catch in round one I really desired to give a good result for the team this round, and looking at the DE army opposite me I felt confident I had the tools to handle the tricksy bunch of pointy eared make-up salesman.

The lay of the battlefield after vanguard moves.

Unfortunately, since I was not wanting to have fast cavalry running around my army I ended up over committed to deploying in the far right corner. It was also part of sting relying on the gungan shield bubble a bit more heavily than needed. One of the habits I picked up from somewhere during this tournament was also to shelter the organ guns around the corners of hills to try and catch out any fast cav. or flyers trying to get to my more vulnerable war machines. The cannon was the exemption to this, basing itself at the bottom of the left hill to try and catch some flank shots on an expensive unit. The two gyro’s remained a tandem pair on the far left by the cannon, with the quarrellers set up on the left hill to try discourage any full out charges to the cannon.

Starting to feel like a bit of a cornered fox in a hunt.

Turn 1 goes to the dwarfs and the Longbeards move up to plug the gap between the far right stone thrower and organ gun, while both gyros moved forward to try and get some bombing runs next turn on the unit of dark riders right in front of them. Shooting saw the far right RBT taken out by the flaming stone thrower, but little else of note. The dark elves used their fast cavalry movement to the fullest, with two far left dark rider units pairing up to face off against the gyro’s, cannon and quarrellers. Meanwhile the rest of the DE force turned to tackle the main dwarf force. Of particular note was the master on dark pegasus parking himself right in front of the far right organ gun. I made a remark about this to Ben, and he remarked that he was willing to rely on the Master's 3+WS vs. shooting. Pit of shades was cast, but not irresistibly, which gave me the chance successfully eat the spell. Only three quarrellers died to shooting from the dark riders this turn.
Excuse me sir, would you be interested in black poison nail polish?

With the dark elves having moved forward enough in their first turn, both gyro’s were able to get a bombing run onto the far left dark riders this turn, but only caused one wound. The cannon crew though, decided to see for themselves how good a 3+WS vs. shooting really was, and unfortunately for Ben it didn't prove to be enough as both master and flying mount got "taken off". Although for the dwarfs, that was the only bright point in an otherwise dull dwarf turn 2.

The dark elves obviously not wanting to allow the dwarfs another shooting phase, got in a handful of critical charges for their second turn. So in went the dark elf general with BSB, and team of warlocks against the hammerers in the centre; then the unit of dark riders who escaped the bombing of the gyro’s got a healthy flank charge into the quarrellers on the hill. Their counterparts on the far right successfully made a long charge into the far right organ gun. The magic phase only saw the removal of two organ gun crew by doombolt from the unit of warlocks in combat with the hammerers in the centre.

Dark Elf shooting was a non-event, with nothing in range or sight, but the combat phase held a huge surprise. The quarrellers unsurprisingly failed their break test, and were caught as they fled, allowing the dark riders to go on into the cannon. Their competitors on the right flank cleaned out their target (the right organ gun), and carried on into the stone thrower. The big surprise awaiting everybody was that the hammerers with the Runesmith, who obviously seemed to have known the recently deceased organ gun crew rather well, so they decided to fail two panic tests and leave the battle (taking the general with them). The hammerers in combat with the Dark Elf General’s unit of warlock took 17 losses, with the hammerer unit champion at least managing to heroically cause a single wound on the Dark Elf general. Despite their losses, the hammerers held their nerve for another round of combat.

In the third turn, the Longbeards were able to able to rescue the stone thrower crew from the dark riders, with a combat reform allowing them to then turn around and observe the destruction of the remaining unit of hammerers by the Dark Elf generals warlocks. The gyro on the left tried to rescue the cannon crew by rear charging the dark riders, but ended up fleeing from the combat while the cannon crew showed their mettle and held the dark riders for another round of combat. Dwarf shooting saw another RBT destroyed by an form stone thrower. This would be the last turn for the remaining hammerers though, as they are dispatched without a remote chance of even hitting back.
The final countdown?

Encouraged by their success in killing a full strength unit of hammerers, the Dark Elf General and his warlock had no issue with charging the centre organ gun, and comprehensively destroying it. The Dark riders in the centre also had no qualms about combat and charged into the already embattled cannon crew. With 6PD in the magic phase, Ben was able to take two wounds off the Stone thrower between the Longbeards and the Generals’ warlock unit with an irresistibly cast Pendulum. The resulting miscast failed to cause any damage to the sorcerers or her walock cronies. With no action in the shooting phase, we jumped straight to combat. Without any real surprises, the cannon, and organ gun are destroyed. Although the general and his warlocks were unable to make the overrun distance into the stone thrower that was between them and the Longbeards.

A poor shooting performance in turn 4 for the dwarfs provides a short interlude before the start of the Dark Elf turn 4, in which there was enough time to rally the dark riders who had been chased off the stone thower two turns earlier by the longbeards.

The furies now threw themselves into combat with the non-flaming stone thrower which had earlier seen off the dark riders. Impressed with the earlier success of their sorceress, the warlocks chaperoning the sorcerer sent an irresistibly cast doom bolt into the Longbeards, killing 13 of the bearded old timers. The unit of warlocks once again suffered no ill consequences from the miscast result. The combat that finished off dark elf turn four, was the messy murder of the non-flaming stone thrower by the furies.

A quick shot by the remaining stone thrower in Dwarf turn five cleaned up the last RBT. The dark elfs had a lot more to do in their turn five though, with the sorcerer and her warlocks charging the Longbeards, and the General’s warlocks charging the remaining stone thrower. A non-performing magic phase made way to an action packed combat phase. The remaining stone thrower was the first to go, with an overrun into the already flanked Longbeards being enough to clear the entire unit out in a single turn of combat.

Results 0-20 loss.

So a 0-20 loss for me, which was personally frustrating compared with the stoic performance by the rest of the team this round, with McCrae and Jeff both drawing their games and Caleb having a tight 9-11 loss. The loss of the hammerers early on didn’t help anything, but once again a limp offensive put me in my own self-made mess. A consolation was the beer for each of us courtesy of the Shirts Off lot.

March 13, 2015

Warmachine anyone?

A number of years ago I got stuck hardcore into Warmachine and ended up with a massive collection of Menoth miniatures around 100+ miniatures all told.  Something about an army of fanatical religious zealots who liked to set people on fire really appealed to me.  When the local WM community disappeared I sold my collection and switched to FOW using the money gained from selling my WM stuff to fund it.

Some of my former Menoth models
With recent revelations about the end of WHFB as we know it - depending on whether you go full hog and believe the hype about GW destroying the entire gaming system - I'm seriously thinking about getting back into the game.

More former glory
Now 4-5 years ago funding a huge WM collection was relatively easy as we had Maelstrom Games in the UK offering massive discounts on what were normally very expensive metal models.  Locally my hometowns FLGS was also well stocked.  Things are harder now but a quick look at the Privateer Press website this morning has REALLY made any shift back into WM a lot easier with the announcement of new All-in-one army boxes to be released this month. At approx NZ$150-180 they are an absolute steal.

Now if I can just figure out how to pre-order I can get the ball rolling.  These are limited edition releases so if you want one be in quick.

March 10, 2015

New Zealand Team Championship 2015 - Intro and Round one

The first ever post by new Blog contributor Gratnuk Ironfist


So NZTC 2015 has been played, it was tough play, and we won (7th place). So now we can get onto the battle reports. I will also include the results from the rest of the team, speaking of which they were: Captain Jeff (Talent coach and manager of the stars) running his danger girl group of grim quick death Dark Elves; McCrae the steadfast, but ever ready to put the hammer unit down and break enemy armies, was running his Chaos Dwarfs; Caleb our cunning WoC general, standing in for a 11th hour team change was cleaving heads with WoC. Then me (a.k.a. Gratnuk Ironfist) entering into the tournament hoping for big results (which I guess I got in a sense) was marching in with the trusty dwarfs of Karak-Hirn:
  • Thane/BSB + SH + Mro Grungi (Gungun Shield) + Ro Slowness x2 (a strong attempt to get the charge on others) 
  • Runesmith + SH + Ro Stone + Ro Fire (flaming attacks) + Ro Furnace (2+WS vs.flaming) + Ro of Spellbreaking x2 (Dispells spell, eats spell on 4+) 2
  • 9 Longbeards + GW + Full Command + Ro Stoicism (Stubborn) 
  • 10 Quarrellers + SH + Musician 
  • Cannon + Ro Forging (re-roll misfire on artillery dice) 
  • Grudge Thrower + Ro Accuracy (re-roll scatter dice) + Ro Forging + RoBurning 
  • Grudge Thrower + Ro Accuracy + Ro Forging 
  • Gyrocopter x2 
  • Hammerers + Full Command x2
  • Organ Gun + Ro Accuracy (+1 BS) 
  • Organ Gun + Ro Accuracy + Burning
Round one – Bucketheads vs. Team Nice

We were up against The Nice Team (Tane, Bo, David, and James), with me getting set against David Appleby’s Skaven army, a top gamer and gentleman. David’s skaven scavengers were:

  • Grey Seer, General, Warpstone Tokens, Power Scroll & Talisman of Preservation. 
  • Chieftan, BSB, Halberd, Armour of Silvered Steel & Luckstone. 
  • Plague Priest, Level 1, Plague Censer, Foul Pendant & The Other Tricksters Shard.
  • Warlock, Level 1, Dispel scroll. 
  • Assassin, Weeping Blades & Potion of Strength 
  • Assassin, Tail Weapon.
  • 40 Clanrats, Full command, Light Armour, HW & Shield 
  • 25 Night Runners with Night Leader & Warp Grinder weapon team. 
  • 40 Slaves, Musician 
  • 39 Slaves, Musician 
  • 9 Gutter Runners, Slings, 2xHW & Poisoned Attacks.
  • 9 Gutter Runners, Slings, 2xHW & Poisoned Attacks. 
  • Warp Lightning Cannon x2 
  • Doomwheel x2
David takes turn one and gets a good roll for both Doom wheels who zoom towards the opposite side of the table, while the rest of the army move up to hopefully capitalise on whatever openings the night runners can give them. Magic gave David 9 PD, with Death Frenzy getting through to the closest gyro, and killing it outright at the end of the turn. The loss of the gyro was a real knock as I was hoping to use it to handle the night runners when they turned up. In the shooting phase the WLC on my left takes out the remaining gyro behind the hill, although it did fail to wound my cannon which was also in the shot.

Deployment Before David swipes turn 1, on the hill in David's deployment zone is one of his two WLC. 
My turn one response is to face the far right hammerers towards the doom wheel threatening the quarrellers, while getting the centre hammerers with Runesmith closer to the slave unit escorting the Lvl2 plague priest. A successful charge into them would allow me to block the Seer clanrats as well as taking a bit of bite out of the skaven magic phase. Come the dwarven shooting phase and in what appeared to be an omen for the rest of the tournament, my quarrellers on the far right failed to wound the Doom Wheel grinding towards them. The ranged gunpowder pack did a little better with my cannon on the hill counting for David’s WLC in the centre of the board, but with the stone throwers missing or failing to wound the remaining WLC on the left hill and organs achieving nothing really significant in killing mere slaves. In hindsight I should have focused the organ guns onto the clanrat unit with the Greyseer and BSB to try and keep the 24” range spells away from me and force David to risk a miscast if he wanted to use boosted spell distances.

In a surprising show of skaven prudence the night runners turn up turn two, and as expected go straight into my cannon crew. They would then go on to murder the honest organ gun crew on my left before an stalled attempt to finish the slaughter with the organ gun on the right of the centre hill. The Doom wheel on the far left continues to head to the stone thrower in the far left corner (out of shot) and successfully gets into range with to shoot it later on. This stellar effort was not echoed by his battlefield buddy on the far right. In the centre, the slaves escorting the plague priest decided that greater numbers really were all they need to defeat a puny unit of hammerers. This must have left the Seer and his clanrats feeling left out as they also moved their full distance, this time to threaten the Longbeards with the BSB. The gutter runners moved up to plug gaps between the three main black around them.

Magic gets the Seer 6PD, but with Cloud of Corruption failing to be cast, and Frenzy on the right organ gun being dispelled, the frustration must have got to the Seer a little bit with him failing to cast Scorch on the Longbeards by one. Shooting saw little improvement with the remaining WLC exploding, although each of the gutter runners taking a wound off the organ gun crew opposite them, and the quarrellers refusing to panic after losing three of their comrades to the Doom Wheel.

A dwarf army charging turn 2? Yep, I see your slaves and raise you two units of hammerers.

Well there aint no need to be afraid of some skaven, especially if your whole army hates them in the first place, so in went both hammerers into the unit of slaves with the plaguebearer. I knew this was leaving the ST and quarrellers to the nasty attention of the Doom Wheel, but I was reluctant to split up my combat blocks with the realistic chance for a combo charge with my combat blocks. Unfortunately, the Longbeards felt they could catch up in their own time, so failed to make the charge into the gutter runners in the centre of the board, and even lose one Longbeard to the stand and shoot by the gutter runners. Shooting once again fails to see the quarrellers damage the Doom Wheel, while the combined effort of both stone thowers on the Seer’s clan rats takes out nine of the dirty sneaks. The remaining organ gun fails to get the gutter runners panic. In combat, the higher initiative of the skaven as well as the toughness tests from the plague censor is the death of three hammerers. However, now limbered up after their dual charge the hammerers squash the plague priest and kill 11 slaves into the bargain. The slaves are able to hold this turn though.

Nope, not interested in buying skaven flavoured doomed at the moment, but if you hang around I will catch you later. 

The start of turn three for the Skaven reveals an attempted assassination of my runesmith. Unfortunately the assassin must have mispronounced his twisted reikspiel, because he ended up in a challenge with the Hammerer unit champion, whom he promptly dispatched getting the maximum for overkill. The night runners after cleaning up the left organ gun the previous turn and doing a combat reform, charge into the remaining organ gun. Only the Doom Wheel on the far left got the roll it needed to make it into the Stone thrower it was aiming for, while its partner in crime falls short of its target.

The winds of magic cut the seer a break, with 12PD (and the Seer then channelling an extra PD to make 13PD). This was enough to cast Scorch and kill 9 Longbeards; as well as have them go down to T3 after an irresistibly cast of wither. The miscast resulted in the seer losing both the spell and a power level, which seemed to make things desperate enough for the Seer to then irresistibly cast the Dreaded 13th on the Longbeards. This act of desperation cast 11 veteran longbeards their lives in exchange for 5 dead slaves from the magical feedback. Not a trade I was fond of. In the shooting phase each Doomwheel succeeded in killing off their respective stone throwers, while the gutter runners take out another two Longbeards.

In combat I enjoy the opportunity to show real dwarf mettle after losing their champion to the assassin’s blades, the hammers crush 10 slaves to a pulp. This proved too much for the remaining slaves who promptly exploded, leaving the assassin to break from combat. The assassin was duly run down by vengeful hammerers, and led by their furious Runesmith straight into the unit of Clanrats with the Seer and BSB. The remaining organ gun crew refusing to lose their treasured warmachine held out against all odds to defy the devious unit of night runners an easy fight.

The brave defence of their machine gave the Longbeards the time they need to charge into the night runners in support of the organ gun crew. Unfortunately their example was not echoed by the unengaged hammerers who were unable to reach the flank of the Seer’s clanrat unit. With no shooting to speak of it’s straight into combat phase for dwarf turn three, as the skaven BSB not intent on sharing the fate of the failed assassin, kills three hammerers by himself. However, the hammerers unstoppable reprisal ends with the BSB mutilated, and even the Seer wounded although. Yet, it was not enough to win combat. In amongst the disorganised brawl by the last organ gun, the remaining assassin reveals himself and proceeds to kill 5 Longbeards, while the rest of the night runners were unable to kill the remaining organ gun crewman once again. With the BSB in their midst the Longbeards and Organ Gun crew both held their ground.

Now at this point in the game we were warned by the TO that there was only 15min left, with both David and I knowing that we were taking a big risk to try and finish another round. In the end we took the chance that 15min would be enough for us both to get a last turn in.

Final turn where time proved to be the results decider.

So with full steam David and I barrel into turn 4, with the gutter runners on the left charging the flank of the hammerers led by the Runesmith, and the right Doom Wheel connecting with the quarrellers in the far right corner. The magic phase with an already desperate Grey Seer is witness to another irresistibly cast Dreaded13th into combat claiming the lives of 12 hammerers, but this was not enough to swing things in their favour for combat; as a well-timed challenge by the Runesmith is able to keep the gutter runners out of the fight. This freed up the remaining hammerers to deal to the clanrats guarding the seer. The clanrat unit champion is grimly smeared across the battlefield, and several slaves die, but both the clan rats and gutter runners hold their nerve. The remaining longbeards are killed by the assassin, with the night runners finally killing the heroic organ gun crewman, but with the loss of the longbeards the BSB was no longer stubborn. The failed break test saw his doom.

Talk about desperation, and the most upsetting thing is that the miscast did nothing to the seer or his unit. 

As we pull out of the end of the fourth Skaven turn, and race into dwarf turn four, the second unit of full strength hammerers make it into the flank of the Grey Seer’s clanrats. Another challenge by the Runesmith is declined by the Seer, who promptly retreats to the rear. However, just as the hammerers are poised to bring about swift hate fuelled justice the call for “Dice down” is heard.

End Result: 3-17 loss.

The rest of the team fared a lot better with an 11-9 and 18-2 win by Caleb and McCrae respectively while Jeff is restricted wrestled into a 9-11 loss. So 41 points from round one.

In reviewing the game, I should have been a lot more aggressive with the Longbeards, to make the most of a unit that was stubborn, Immu. to psych, and had plenty of punch to handle mere skaven. This would have increased the chances of getting the Hammerers into the action earlier. I should also have made a better effort to read up on the skaven rules before the tournament, and be better prepared to handle the night runners and skaven magic phase.

March 9, 2015

End Times: Return of Nagash - a Stumpy Review

I bit the bullet and ordered this a couple of weeks ago and it arrived not long after.  The next two are already on order/pre-order and I'm looking forward to getting them.

The internet has already told everyone what the books about so it shouldn't be a surprise to anyone.  Basically Manfred von Carstein has walled off Sylvania, collected a bunch of lost relics and together with Arkhan the Black decided to try to bring Nagash back as he has figured out the world's coming to an end.  You get a few teasers throughout the book about what's going on.  The first chapter has Manfred scrying in blood and getting images of events from around the world and you get the odd additional story line from the Dwarfs, Elves and Skaven.  

I have to be honest and say that as a read it wasn't that great.  I skipped through a lot of the final sections and skim read most of the ending as it got a bit tedious.  The novel seemed to assume that you had purchased the End Times Nagash gaming supplement & rulebook and were fully conversant with what was going on, and there were too many extraneous characters for my liking.

I found the fact that Arkhan just happened to be wandering around a bit iffy, but it was good to have Manfred back.  The Vampire Counts trilogy that came out a while back was a great series of books covering Vlad, Konrad and Manfred (will have to buy another copy as I lost my original).  The book was ok though but left we wanting to buy the rulebook supplements instead - budget pending I will get all 5 End-Times sets plus the novels.  

Hoping the Fall of Altdorf and Khaine will be better...

On a more positive note I was building an army list using Battlescribe on my Phone (awesome app) and came across the rules for Ungrim Ironfist Incarnate of Fire.  Holy freaking cow is he awesome or what.

I have plans to run a Slayer list at Panzershrek in July so if I could bring him as well that would be fantastic..

March 4, 2015

Stumpy Heaven is returning

My gaming hiatus is over, primarily as my interest is starting to return and the local club cricket season has finished.

There will be some changes to StumpyHeaven for 2015 though.  A couple of my local club mates are going to start contributing to the site - one of them's a Dwarf player but I'll have to apologise in advance for the other one who plays the Evil Stunties, I mean honestly.

Some upcoming projects that I'll start keeping track of over the next couple of months (once I get some more brushes) for each of my collections.

WHFB Dwarfs
Finish my 40 odd AoW Berserkers/Slayers - aim is to get them ready in time for Panzershrek my clubs local tournament in July.

WHFB High Elves
Still have 4 units of 5 Reavers to finish off as well as a mounted mage and noble.  Aim is to get my cavalry based/mobile army all finished off.  I was intending to paint strip and repaint the entire collection (again) but decided against it.

WHFB Ogres
Save up to get some Scibor Ogres so I can make unit of Man-eaters, and get a Thundertusk because I think the model is damn cool.  This project will wait for WHFB 9th to come out first though.

WH30/40k Word Bearers
Order some Forgeworld Word Bearer shoulder pads so I can finish off my marines, and sort out the best way to strip them back and repaint them.  Going to beg/borrow some bitz to really kit them out with skulls, bones and flayed skin etc.  Long-term (say end of year) add 1-2 Contemptor Dreadnoughts to the list - depends on what the new plastic stuff from GW looks like.

FOW Canadians
Still have 3 Stuarts to add decal's to, an Auster AOP to pin, assemble and paint and 2 Sextons and a Typhoon to acquire to complete these guys.  Considering taking them to Call to Arms in August if its a Late War event.

Other stuff....

A display board for my FOW armies, something generic that works for all of them.

Buy and read all of the End Times novels - first one on order and should be here in a week or so.