Things I picked up/learned
Shooting first (getting initiative) is vital
For an Imperial player (like me) this is doubly so as our ships are horribly fragile. Their superior agility counts for nothing if they get blasted before they can shoot anything e.g. Soontir Fel at PS9 is awesome but not if your opponents PS9 ship goes before him - although here the rules do state that both combats happen simultaneously (like ASF vs. ASF in WHFB). In most games I would get ships into good positions only to have them die quickly - Academy Pilots the main culprits.
Couple of solutions for me seeing as I like Tie Swarms
- Don't spend your full point allowance, always leave 1-3 points off to gain initiative.
- If you can squeeze in some Obsidian Pilots rather than Academy Drones PS3 for +1pt.
- Swarm Tactics - cheap and effective way of getting best of both worlds, moving and shooting fist.
Too many upgrades makes for forgotten opportunities
I seemed to forget to uncloak my Phantom several times during each game which got freaking annoying. Opponents also forgot to use particular upgrades as well - Predator (the ability to re-roll one attack dice) a common omission. It's easy to do as games become more intense but sometimes you just need to slow down and work through your ships carefully. I have seen club mate Jeff for example run Scum ships with more Upgrades than there were Asteroids on the table.
De-cloak, de-cloak, de-cloak
Almost as bad as forgetting your Stormtrooper move as a German player in FOW - something that caused me to write the word "Stormtrooper" on both hands during one tournament a few years back.
One target at a time
In my last game my opponent kept spreading his fire and while he damaged 6/7 of my ships leaving 5/7 on just a single hull point he only killed 1 a Tie Interceptor because he kept switching targets. My tactic was to focus everyone on a single target - important if your an Imperial player.
Too many ships may be too many
It got quite hard moving 7 ships around the table at times particularly when 4-5 enemy ships were in the vicinity. I like having a lot of bodies on the table but at times there were simply too many and ships were getting in each-others way and making positioning key attacks difficult.
How my list went
Some games he missed a lot so you need something else to do damage for you if and when that happens.
Targeting computer was a waste of points on him though.
Something to try in the future is giving another ship Wingman to remove the stress once its on. Soontir's greens as good but not that good.
Had 3 of these guys in the end and they're great but if I can shave points off elsewhere then I'll switch to PS3 Obsidian pilots from now on.
I also had a Royal Guard Interceptor in Game 4 but his contribution consisted of moving twice and then dying.