June 30, 2016

KD 1400pt 40k Tournie list & Book Review "Emperor Expects"

Call to Arms is coming up in a month or so and at 1400pts with some interesting restrictions I've opted to make some changes to the list I took to Maelstrom last month.  Thanks to Glen B I'll be able to borrow a couple of Helldrakes which will give my army something extra and combined with the Daemons starter set I got yesterday the army looks very different

Khorne Daemonkin CAD @ 1400pts
Bloodthirster of Insensate Rage
Chaos Lord
w. Juggarnaut, Bloodforged Armour, Axe of Khorne, Combi-Melta, Sigil of Corruption, Melta Bombs

8 x Bloodletters
8 x Bloodletters
8 x Cultists
8 x Cultists

Fast Attack
w. Baleflamer
w. Baleflamer
9 x Fleshhounds

Heavy Support
Skull Cannon

Not taking any CSM seems wrong somehow but I think this list could be fun.  3 Flyers some fast movers and the option to deep strike the majority of my army if I want to.  Testing it tomorrow night against Glen.

Book Review
On another note I finally got around to ordering the 3rd book in the Beast Arises Series Gav Thorpes "The Emperor Expects".  All I can say is what a let down. The exert provided at the end of Book 2 promised a lot and suggested that Book 3 would be a big improvement over the first two but honestly it was the worst of the 3.  I tried to find something positive in this book particularly as Gav Thorpe is usually a good writer but save for a few short passages I just couldn't.

As with the first two books there were multiple story arcs 3 this time around focusing on (1) The political bore fest on Terra, (2) an Imperial Fleet action against an Orc force and (3) the last of the Imperial Fists doing stuff.

The political bore fest was just that boring and I ended up skipping the majority of it as I simply wasn't invested in any of the characters enough to care - although the final paragraph did promise something in the next book (although it was rather obvious it was going to happen).  The fleet action was well described but horribly short and seemed to have been thrown in almost as an afterthought very much a - "we need to have some fighting in here, I know lets have ships shoot at each other".  The third story line was the most disappointing as it had the greatest amount of promise and really should have been the major story arc.  In Books 1 & 2 the Imperial Fists Chapter is wiped out to literally the last man - or Last Wall.  That's huge an entire chapter getting wasted particularly the Imperial Fists should be a major plot point.  But it was barely covered, even the story arc covering Terra only mentioned it in passing - as in "oh by the way the Imperial Fists are all dead now whats for lunch".  The other issue I have with it is where are the other Space Marine chapters?  Given the scale of the Orc invasion are we seriously supposed to believe that the Imperial Fists and their brother chapters are the only ones fighting them?

As I said I tried to find something positive in this but I just couldn't I'll continue on with the series because you know I like reading but I seriously hope things get better.

June 20, 2016

WIP - Lord of Khorne on Juggarnaut

Making progress on the only model I have left to paint right now my Lord of Khorne.  So far I've been concentrating on the Juggarnaut itself rather than the character as I'm still working out how to paint or his little bits of detail.  So still lots of finishing touches to go but its taking shape.

June 17, 2016

40k Tournament Report - Daemonkin vs. Dark Angels & Dark Eldar

Games 2 and 3 of Day 1 @ Maelstrom were against two very different opponents and armies.  The first was a very large and highly mobile Dark Angels Bike and Speeder company.  The 2nd against the eventual tournament winner with his Dark Eldar and its 4 Flyer formation.

Game 3 vs. Dark Angels
Diagonal deployment and multiple objectives made things slightly difficult.  To keep things easy we simply classed all of the buildings as hills that blocked LOS - one of the problems using Fantasy terrain in 40k
These bikes packed Plasma Cannons, Multi-Meltas, Assault Cannons and a host of other heavy weapons
Early moves as my opponent moves in.

June 15, 2016

Maelstrom 40k - Daemonkin vs. Blood Angels

The first game of Maelstrom and a nice open board giving my Rhinos and Gorepack a lot of space to move up toward the various objectives.  Blood Angels drop pods would prove to be rather annoying but while both of our armies were relatively small I had the ability to summon new units to the table.  
Flesh Hounds scout up and then capture the first objectives getting me an early TO lead
Damn drop pods came down quick and I didn't have much that could take them out as my Meltas were busy elsewhere
This seemed like a good idea at the time but the BA Warlord hit like a ton of very large bricks

June 14, 2016

Khorne Daemonkin Blood Host how did they do?

Day or two to reflect on my first 40k tournament and how well my army went.  Khorne Daemonkin have the potential to be extremely strong and very competitive, and while my list wasn't optimal I did have some expectation of Ok(ish) results.

The Blood Host Detachment
Having played KD as a CAD and as a Blood Host I believe that the Blood Host is the only way to go but not one that is without cost.  I can only comment on those units I was able to play so have no experience of Bloodcrushers, Skull Cannons, Maulerfiends etc as I don't have the models.  However, after a couple of months using the army and these games I do have some thoughts about their relative Pro's and Con's...

Maelstrom 40k - Event Tables & Army Parade

Had a great weekend at my first ever 40k tournament.  Quite a big one by regional standards with 32 players and an incredibly diverse field of players and armies.  In the end I did better than I thought I would with 2 wins and 3 losses. Only one of those loses was severe at 2-18 (making this I think my first event without a 20-0 result), the other two were pretty close and one was very nearly a win over the eventual Tournament winner and his Dark Eldar.  It was only a last minute objective steal that flipped the final score in his favor.  I ended up in 30th place at the end of things.  Comp scoring dropped me down quite a bit as I got 10/25 vs. 22-25/25 for the majority of the field.  On Battle Points alone I would have finished 23rd so I'm happy.

Hagen did a great job organising and running the event.  It was somewhat strange as I'm used to going to WHFB/FOW events where I know everyone.  While there were a lot of WHFB orphans there it was good to meet and come across a lot new faces.  The games were all enjoyable, I picked up a lot of ideas and have already registered for Call to Arms the next 40k event on the calendar.

Anyway Battle Reports to come soonish in the interim here are the tables from the event and pictures of most of the armies that were there.  I didn't get photos of all of them as they weren't all set up for the parade.

The Armies
Sam Whitt's Blood Angels the very deserved winner of Best Painted

June 6, 2016

Maelstrom 40k 1st round draw is out

Always nice when you get the draw for any event in advance.  The match ups for the first round of Maelstrom this weekend are out along with an accurate breakdown of composition scores for all attendees who now number 32.

Army #1
Army #2
Aaron T
SM: Imperial Fists
Caban W
SM Iron Hands Clan Raukaan
Glen B
Chaos Daemons
Simon B
Hugh D
SM: Iron Hands
Wil H
Imperial Knights
Brendan D
Craftworld Eldar
Jordan G
Chaos Daemons
Deon A
Grey Knights
Michael P
John M
Khorne Daemonkin
Sam W
Blood Angels Flesh Tearers
Ryan P
Craftworld Eldar
Simon S
Astra Militarum
Ryan L
SM: White Scars
Sean S
Dark Eldar
Cody P
Blood Angles
Jeff K
Space Wolves
Daniel S
Craftworld Eldar
Scott E
Chris P
Chaos Space Marines
Thomas W
Jason I
Nathan W
Astra Militarum
Craig S
SM: White Scars
Michael G
Bryn J
SM: Crimson Fists
David H
Imperial Knights
Aidan C
Tyranids (CAD)
Alick H
Chaos Space Marines
Robert R
Adeptus Sororitas
Shane R
Dark Angels - Ravenwing

Its also quite nice to know that I'm starting off the event with a game against Sam who is a 40k newbie like me and a hell of a nice guy to play against.  Some nasty match ups there, its going to be one of those events where you'll want to spend as much time watching other games as you do playing.  That's the other thing I'm looking forward to the most is seeing how others have modeled and painted their armies.

7/32 attendees (David H, Scott E, Simon S, Caban W, Simon B, Jeff K & myself) are from my home town and local store so I guess bragging rights are up for grabs.  2 of us Jeff and myself are complete newbs while David in particular is a regular winner on the local tournament scene.

June 5, 2016

Maelstrom 40k tournament lists released

All 31 lists for this weekends Maelstrom 1500 40k tournament came out yesterday. Normally if this were a fantasy event I could do a breakdown and analysis of whats being taken.  But as a 40k newbie with at most 20-30 games under my belt I really don't know whats what yet.  That and the scores of different formations available in 40k make knowing everything about everything is pretty much impossible.  I can analyse the CSM lists though.

Overall the comp restrictions for the event principally no allies, max of 4 detachments/formations etc have thrown up at varied field.

You can check out the lists at this link

The 32 armies breakdown as follows:
  • Tyranids - 2
  • CSM - 2
  • Space Marines (Sentinels of Terra) - 1
  • Space Marines - 4
  • Blood Angels - 2
  • Space Marines (Clan Raukaan) - 1
  • Grey Knights - 1
  • Imperial Knights - 2
  • Eldar Craftworlds - 3
  • Chaos Daemons - 2
  • Necrons - 1
  • Space Wolves - 1
  • Khorne Daemonkin - 1 (Me!!!)
  • Tau - 2
  • Astra Militarum - 2
  • Adeptus Sororitas - 1
  • Orks - 2
  • Dark Angels - 1
  • Dark Eldar - 1
There are 8 Imperial Knights in two lists, 1 Wraith Knight and an Orc Stomper as the big stuff and a 6+ Hive Tyrants in the 2 Tyranid lists.  Favourite model appears to be Bikes with a bucket load spread across the various Space Marine armies. 

Composition Points
The comp rules gave 25 points to everyone based on army composition with that total reducing based on the number of detachments you took.  Those who took a CAD got the full 25 while adding detachments/formations dropped your score right down.  With 3 formations in my army (Slaughtercult, Gorepack, Lord of Slaughter) my comp score is 10/25. Of the 31 competitors only 4 of us have scores below 22 or 25 with 10,10,10 & 8 respectively.  So it looks like I'm heading into my first ever 40k event as a newbie and with a 12-15pt deficit before the 1st round even starts.  Joy!!!

The proliferation of CAD also put me at a serious disadvantage as none of my units are objective secured.  This means I am going to have to kill a lot of stuff to take TO and get the points needed to win games because pretty much everything I'll be facing is objective secured. Some lists have 10+ OS units which can effectively camp on objectives and deny me points.

Chaos Space Marines 
The 2 Chaos Space Marine lists are interesting one goes down the internet list route taking a mass of Spawn while the other seems to love actual marines with 4 squads but only 2 Rhinos?

CSM List #1
Juggarnaut Lord w. Axe of Blind Fury
L2 Sorceror
2 x Minimum CSM squads in Rhinos
3 x units of 5 Spawn
2 x units of 2 MoN Obilterators

What can I say but blah Obliterators are cool but the Spawn thing is just mawh... CSM should be about CSM not other stuff.  Unfortunately Spawn in the context of the current codex are cheap, effective and hard to leave at home.  

CSM List #2
Daemon Prince Tzentch - L2, Black Mace, Wings
7 x Chosen w. Rhino
5 x CSM
8 x CSM w. Rhino
10 x CSM
5 x CSM
3 x Obilterator

This looks very much like a list built around an individuals model collection rather than what would work.  35 Marines overall including the 7 Chosen with a few random Heavy Weapons thrown in including a Laser Cannon.  But only 2 Rhinos mean most of this stuff is either going to have to sit behind cover shooting at stuff or walk across the board and get shot to bits.  

June 4, 2016

WIP - Lord of Khorne on Juggarnaut

Another package from our local procurer Simon means I finally have something to paint a Lord of Khorne on a Juggarnaut.  Took longer to get here from the UK than he thought so it won't be going to Maelstrom this weekend but should be ready in time for Call to Arms in August.

Initial assembly stage