October 12, 2016

1st Harlequin list @ 1000pts

My Harlequin collection is growing nicely and I have enough now for 1000-1500 games albeit with a strong focus on infantry as I don't yet have enough vehicles to provide transports for them.  Still they get a lot of bonuses for movement so terrain is my friend.  

With that in mind I'll be giving them their first go tomorrow night at 1000 points using a Masque detachment from the Codex.  They're not all painted and I don't like using unpainted models but you know I really want to try them out.

Harlequins Masque Detachment
The formation rule means that from Turn 2 onward all units with Fleet can run and charge in the same turn.  Given that the entire army ignores the effects of terrain when moving and charging through it this is pretty damn good.

Elites
Death Jester - Laughing God's Eye

The Eye gives all friendly units within 12" Adamantium Will.  These guys are awesome in the shooting phase they hit and wound on 2's (BS5 + Poisoned), force a pinning test on the units they hit, if they kill a non-vehicle model get to stick a small blast template over its corpse to do more hits with ignore cover, and any unit that takes a wound must make a leadership test or flee in a direction the Death Jester chooses @ -2 Leadership.  

Inriams Spectre

The Death Jester from Death Masque he differs in that he gets Shrouded which considering Harlequins love terrain is extremely helpful.  


Shadowseer - Lvl 2, Mask of Secrets

Your friendly neighbourhood Psyker who in this case with the Mask is Fearless and reduces the leadership of all enemy models within 12" by 2.  Combine this with the Death Jester and you can see enemy units being forced to take leadership tests at -4.

Troops
Troupe - 3 x Harlequins Kiss, 2 x Embrace, Master with Power Sword & Haywire Grenades
Troupe - 2 x Harlequins Kiss, 2 x Embrace, Master with Power Sword & Haywire Grenades
Troupe - 2 x Harlequins Kiss, 2 x Embrace, Master with Power Sword & Haywire Grenades


Harlequins Kiss makes one melee attack go in at S6 AP2 with 6's having Instant Death.  The Embrace gives the model D3 S6 Hammer of Wrath Hits.  The whole unit has Plasma Grenades which are quite handy and the Haywire Grenades on the Master are good vs. vehicles.

Fast Attack
Skyweavers x 2 - Zephyrglaives, Haywire Cannon, Shuriken Cannon
Skyweavers x 2 - Zephyrglaives, Haywire Cannon, Shuriken Cannon


They are classed Eldar Jet Bikes which is fun now I know what they do.  Gave each unit one of each type of cannon so I could test them out.

Heavy Support
Voidweaver

Painted this one really badly so I need to strip it as it looks like shit and I don't really want to use it but its a compulsory choice.  It gets bagged but it has lots of shooting which is nice.

There are far more special rules here for me to remember than with CSM & KD but I'm going to enjoy figuring out how to use them effectively.  

2 comments:

Peter Dunn said...

Looking forward to reading your progress on this army John

John Murrie said...

Cheers - its getting there :)